|
|
|
|||||||
| Development Discussions All developers who are coding games may stop by here for any help, suggestions, and everything development related. |
![]() |
|
|
LinkBack | Thread Tools |
|
|
#41 (permalink) |
|
Squirt
Join Date: Jun 2008
Posts: 28
Reputation: 10
Donate |
I would love to see Pac-Man on my Zune...
I hope it's almost done =D
|
|
|
|
| Remove Advertisements Sponsored Links | |
Advertisement |
|
|
|
#42 (permalink) |
|
Jr. Member
Join Date: May 2007
Location: Zune land
Posts: 252
Reputation: 14
Donate |
LOL! you should make a setting to change pacman to pacwoman "instead of making another game"
I think it would be funny
__________________
Rep is allways a nice gift, And no need to wrap... To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts.
|
|
|
|
|
|
#45 (permalink) | |
|
Graduate Zuner
Join Date: Nov 2007
Location: Memphis
Posts: 1,472
Reputation: 92
Donate |
Sweet works please keep on working on this.
It is a must have for any zune.
__________________
To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. Quote:
To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts.
|
|
|
|
|
|
|
#46 (permalink) | |
|
H&M Modera†or
Support Team
Hacks and Mods Crew Super Zuner Join Date: Nov 2006
Posts: 1,822
Reputation: 184
Donate |
Well,
At the moment, movement is partially working...We're having some serious issues with getting pacman to turn corners. Once we get it worked out, added menus, fixed some bugs, fixed up the GUI some...might be release-worthy.
__________________
Quote:
To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. |
|
|
|
|
|
|
#48 (permalink) |
|
zB Programmer
Jr. Member Join Date: Feb 2008
Posts: 479
Reputation: 52
Donate |
unless someone is a genius at C# and can think up something Mars or I have NOT, there is no point getting anyone's hopes up higher than they are. We have one alternative theory, but in order to implement it, we would have to completely re-write the motion code.
|
|
|
|
|
|
#49 (permalink) | |
|
H&M Modera†or
Support Team
Hacks and Mods Crew Super Zuner Join Date: Nov 2006
Posts: 1,822
Reputation: 184
Donate |
Just uploaded some progress pix.
__________________
Quote:
To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. |
|
|
|
|
|
|
#50 (permalink) |
|
Squirt
Join Date: Nov 2007
Location: North Port
Posts: 18
Reputation: 10
Donate |
Pacman?! this is awsome. i got a friend that would be pretty stoaked about this. i would love it too. i mean i think the zune is already a billion times better than the ipod, and this would just solidify/ engrave it on the face of the earth
![]()
|
|
|
|
|
|
#51 (permalink) |
|
Experienced Zuner
Join Date: May 2008
Posts: 215
Reputation: 7
Donate |
ok
i think i have an idea on how you could fix the collision mapping you could create a grid like so: ![]() Each cell of the grid in this example is 21 x 21 pixels. You could have an array of integers in memory where 0 means you can't enter that cell, 1 means you can, 2 is a regular pill, and 3 is a power pill and 4 means a ghost is in that cell. Something like the following: int[,] grid = {{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 0, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0}, {0, 0, 3, 0, 0, 2, 0, 0, 0, 2, 0, 2, 0, 0, 0, 2, 0, 0, 3, 0, 0}, {0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0}, {0, 0, 2, 0, 0, 2, 0, 2, 0, 0, 0, 0, 0, 2, 0, 2, 0, 0, 2, 0, 0}, {0, 0, 2, 2, 2, 2, 0, 2, 2, 2, 0, 2, 2, 2, 0, 2, 2, 2, 2, 0, 0}, {0, 0, 0, 0, 0, 2, 0, 0, 0, 1, 0, 1, 0, 0, 0, 2, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 2, 0, 1, 1, 1, 4, 1, 1, 1, 0, 2, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 2, 0, 1, 0, 0, 0, 0, 0, 1, 0, 2, 0, 0, 0, 0, 0}, {1, 1, 1, 1, 1, 2, 1, 1, 0, 0, 0, 0, 0, 1, 1, 2, 1, 1, 1, 1, 1}, etc. you could create map editor for your maze game this would resolve the problem of too tight of spaces and the dots not being in the right spots Last edited by soccermansince1993 : 06-17-2008 at 11:59 AM. |
|
|
|
|
|
#53 (permalink) |
|
Jr. Member
Join Date: May 2008
Location: Seattle, WA
Posts: 398
Reputation: 60
Donate |
The grid idea is definitely the way to go for the maze and pills. But I wouldn't bother registering any of the moving objects (ghosts or the player) in it. Do a more accurate collision detection with them since they move around and are likely to be partially inside of multiple spaces.
__________________
Nick Gravelyn Microsoft MVP - DirectX/XNA To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts.
|
|
|
|
|
|
#54 (permalink) |
|
Member
$zB: 313
Donate |
GAH! Those pics make it looks like it's practically done!!!
Why can't we have the code... =( "I'm as Saaaaaad Panda..." ~Sexual Harassment Panda - South Park
__________________
Invisible Text. =P To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. |
|
|
|
|
|
#56 (permalink) |
|
Zuner
|
can't wait for this
__________________
To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. |
|
|
|
|
|
#60 (permalink) |
|
Squirt
Join Date: May 2008
Posts: 11
Reputation: 10
Donate |
this'll be great and so addicting when it comes out...
a few words of encouragement...keep trying til you succeed man... we're all here behind you... ~peace.
__________________
"Listen to the words, Enter to new worlds, Get ready for the beginning of what's always been..." -JaKaTTaK (me)
To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. |
|
|
|