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Old 05-08-2008, 06:09 PM   #1 (permalink)
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Default Converting XNA 2.0 games to XNA 3.0

Many games seem fairly simple to convert into XNA 3.0. My question is, are there any real coding changes in 2.0 and 3.0? Can we just change the buttons to Zune buttons (GamePadState), and edit the .csproj so that it is 3.0 compatible, or will we need to do real coding changes?

Thanks
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Old 05-08-2008, 06:44 PM   #2 (permalink)
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i believe this is correct, but mine wont convert em. i wonder why?
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Old 05-08-2008, 06:46 PM   #3 (permalink)
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When you open a 2.0 game with XNA 3.0, you'll be prompted with a conversion window. Don't use it. Manually edit the csproj and /Content/Content.contentproj files using Notepad.
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Old 05-08-2008, 06:47 PM   #4 (permalink)
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IF you can change it so easily, why not crank out some zune games?
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Old 05-08-2008, 06:50 PM   #5 (permalink)
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so what, change the XNA ver from 2.0 to 3.0, or is there more?
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Old 05-08-2008, 06:53 PM   #6 (permalink)
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Here is a sample conversion I have done:


Before conversion:

Code:
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <PropertyGroup>
    <ProjectGuid>{13F973C1-0D62-480B-9311-BF0EA4C7913D}</ProjectGuid>
    <ProjectTypeGuids>{6D335F3A-9D43-41b4-9D22-F6F17C4BE596};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
    <OutputType>WinExe</OutputType>
    <AppDesignerFolder>Properties</AppDesignerFolder>
    <RootNamespace>Ping_pong_xna</RootNamespace>
    <AssemblyName>Ping-pong-xna</AssemblyName>
    <XnaFrameworkVersion>v2.0</XnaFrameworkVersion>
    <XnaPlatform>Windows</XnaPlatform>
    <XnaCrossPlatformGroupID>15de2acb-5a30-4106-8c9d-9d6c13898b94</XnaCrossPlatformGroupID>
    <ApplicationIcon>Game.ico</ApplicationIcon>
    <Thumbnail>GameThumbnail.png</Thumbnail>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
    <DebugSymbols>true</DebugSymbols>
    <DebugType>full</DebugType>
    <Optimize>false</Optimize>
    <OutputPath>binx86Debug</OutputPath>
    <DefineConstants>DEBUG;TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
    <NoStdLib>true</NoStdLib>
    <UseVSHostingProcess>false</UseVSHostingProcess>
    <PlatformTarget>x86</PlatformTarget>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
    <DebugType>pdbonly</DebugType>
    <Optimize>true</Optimize>
    <OutputPath>binx86Release</OutputPath>
    <DefineConstants>TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
    <NoStdLib>true</NoStdLib>
    <UseVSHostingProcess>false</UseVSHostingProcess>
    <PlatformTarget>x86</PlatformTarget>
  </PropertyGroup>
  <ItemGroup>
    <Reference Include="Microsoft.Xna.Framework, Version=2.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=x86">
      <Private>False</Private>
      <SpecificVersion>True</SpecificVersion>
    </Reference>
    <Reference Include="Microsoft.Xna.Framework.Game, Version=2.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=MSIL">
      <Private>False</Private>
      <SpecificVersion>True</SpecificVersion>
    </Reference>
    <Reference Include="mscorlib">
      <Private>False</Private>
    </Reference>
    <Reference Include="System">
      <Private>False</Private>
    </Reference>
    <Reference Include="System.Data" />
    <Reference Include="System.Xml" />
  </ItemGroup>
  <ItemGroup>
    <Compile Include="bola.cs" />
    <Compile Include="PropertiesAssemblyInfo.cs" />
    <Compile Include="Game1.cs" />
  </ItemGroup>
  <ItemGroup>
    <Content Include="Game.ico" />
    <Content Include="GameThumbnail.png" />
    <Compile Include="Program.cs" />
    <Compile Include="raqueta.cs" />
  </ItemGroup>
  <ItemGroup>
    <NestedContentProject Include="ContentContent.contentproj">
      <Project>61c23984-468d-404c-a7e8-41462641f057</Project>
      <Visible>False</Visible>
    </NestedContentProject>
  </ItemGroup>
  <Import Project="$(MSBuildBinPath)Microsoft.CSharp.targets" />
  <Import Project="$(MSBuildExtensionsPath)MicrosoftXNA Game Studiov2.0Microsoft.Xna.GameStudio.Common.targets" />
  <Import Project="$(MSBuildExtensionsPath)MicrosoftXNA Game Studiov2.0Microsoft.Xna.GameStudio.NestedContent.targets" />
  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
       Other similar extension points exist, see Microsoft.Common.targets.
  <Target Name="BeforeBuild">
  </Target>
  <Target Name="AfterBuild">
  </Target>
  -->
</Project>

After conversion:
Code:
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <PropertyGroup>
    <ProjectGuid>{13F973C1-0D62-480B-9311-BF0EA4C7913D}</ProjectGuid>
    <ProjectTypeGuids>{6D335F3A-9D43-41b4-9D22-F6F17C4BE596};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
    <OutputType>WinExe</OutputType>
    <AppDesignerFolder>Properties</AppDesignerFolder>
    <RootNamespace>Ping_pong_xna</RootNamespace>
    <AssemblyName>Ping-pong-xna</AssemblyName>
    <XnaFrameworkVersion>v3.0</XnaFrameworkVersion>
    <XnaPlatform>Windows</XnaPlatform>
    <XnaCrossPlatformGroupID>15de2acb-5a30-4106-8c9d-9d6c13898b94</XnaCrossPlatformGroupID>
    <ApplicationIcon>Game.ico</ApplicationIcon>
    <Thumbnail>GameThumbnail.png</Thumbnail>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
    <DebugSymbols>true</DebugSymbols>
    <DebugType>full</DebugType>
    <Optimize>false</Optimize>
    <OutputPath>binx86Debug</OutputPath>
    <DefineConstants>DEBUG;TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
    <NoStdLib>true</NoStdLib>
    <UseVSHostingProcess>false</UseVSHostingProcess>
    <PlatformTarget>x86</PlatformTarget>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
    <DebugType>pdbonly</DebugType>
    <Optimize>true</Optimize>
    <OutputPath>binx86Release</OutputPath>
    <DefineConstants>TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
    <NoStdLib>true</NoStdLib>
    <UseVSHostingProcess>false</UseVSHostingProcess>
    <PlatformTarget>x86</PlatformTarget>
  </PropertyGroup>
  <ItemGroup>
    <Reference Include="Microsoft.Xna.Framework, Version=2.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=x86">
      <Private>False</Private>
      <SpecificVersion>True</SpecificVersion>
    </Reference>
    <Reference Include="Microsoft.Xna.Framework.Game, Version=2.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=MSIL">
      <Private>False</Private>
      <SpecificVersion>True</SpecificVersion>
    </Reference>
    <Reference Include="mscorlib">
      <Private>False</Private>
    </Reference>
    <Reference Include="System">
      <Private>False</Private>
    </Reference>
    <Reference Include="System.Data" />
    <Reference Include="System.Xml" />
  </ItemGroup>
  <ItemGroup>
    <Compile Include="bola.cs" />
    <Compile Include="PropertiesAssemblyInfo.cs" />
    <Compile Include="Game1.cs" />
  </ItemGroup>
  <ItemGroup>
    <Content Include="Game.ico" />
    <Content Include="GameThumbnail.png" />
    <Compile Include="Program.cs" />
    <Compile Include="raqueta.cs" />
  </ItemGroup>
  <ItemGroup>
    <NestedContentProject Include="ContentContent.contentproj">
      <Project>61c23984-468d-404c-a7e8-41462641f057</Project>
      <Visible>False</Visible>
    </NestedContentProject>
  </ItemGroup>
  <Import Project="$(MSBuildBinPath)Microsoft.CSharp.targets" />
  <Import Project="$(MSBuildExtensionsPath)MicrosoftXNA Game Studiov2.0Microsoft.Xna.GameStudio.Common.targets" />
  <Import Project="$(MSBuildExtensionsPath)MicrosoftXNA Game Studiov2.0Microsoft.Xna.GameStudio.NestedContent.targets" />
  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
       Other similar extension points exist, see Microsoft.Common.targets.
  <Target Name="BeforeBuild">
  </Target>
  <Target Name="AfterBuild">
  </Target>
  -->
</Project>

Voila! The project loaded fine. However, I couldn't deploy it or debug it for some unfortunate reason. =/
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Old 05-08-2008, 07:26 PM   #7 (permalink)
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if you could get me a link to a zip with the proj files i can take a look at it. The one i tried wouldn't load still, so... I think i may have figured out why it can't debug or build anything though. Just try and get me that link
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Old 05-08-2008, 07:27 PM   #8 (permalink)
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Just warning you, it's not in english. Looks like Spanish or something.

www.zuneboards.com/games/Ping-pong-xna2.zip
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Old 05-08-2008, 07:28 PM   #9 (permalink)
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EDIT: Sorry link wasn't there first time
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Old 05-08-2008, 07:37 PM   #10 (permalink)
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OK, i got it to build under windows, and i ran it. Now all we need to do is figure out how to make it ru on zune

whats the code for the code box?
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Old 05-08-2008, 07:42 PM   #11 (permalink)
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[ code] [ /code]

(without the space in between the [ and c.
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Old 05-08-2008, 07:45 PM   #12 (permalink)
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Code:
 <Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">
  <PropertyGroup>
    <ProjectGuid>{13F973C1-0D62-480B-9311-BF0EA4C7913D}</ProjectGuid>
    <ProjectTypeGuids>{6D335F3A-9D43-41b4-9D22-F6F17C4BE596};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
    <OutputType>WinExe</OutputType>
    <AppDesignerFolder>Properties</AppDesignerFolder>
    <RootNamespace>Ping_pong_xna</RootNamespace>
    <AssemblyName>Ping-pong-xna</AssemblyName>
    <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
    <XnaFrameworkVersion>v3.0</XnaFrameworkVersion>
    <XnaPlatform>Windows</XnaPlatform>
    <XnaCrossPlatformGroupID>83439eba-8b3d-443a-b7d3-c008233c23de</XnaCrossPlatformGroupID>
    <ApplicationIcon>Game.ico</ApplicationIcon>
    <Thumbnail>GameThumbnail.png</Thumbnail>
    <FileUpgradeFlags>
    </FileUpgradeFlags>
    <OldToolsVersion>3.5</OldToolsVersion>
    <UpgradeBackupLocation>
    </UpgradeBackupLocation>
    <PublishUrl>publish</PublishUrl>
    <Install>true</Install>
    <InstallFrom>Disk</InstallFrom>
    <UpdateEnabled>false</UpdateEnabled>
    <UpdateMode>Foreground</UpdateMode>
    <UpdateInterval>7</UpdateInterval>
    <UpdateIntervalUnits>Days</UpdateIntervalUnits>
    <UpdatePeriodically>false</UpdatePeriodically>
    <UpdateRequired>false</UpdateRequired>
    <MapFileExtensions>true</MapFileExtensions>
    <ApplicationRevision>0</ApplicationRevision>
    <ApplicationVersion>1.0.0.%2a</ApplicationVersion>
    <IsWebBootstrapper>false</IsWebBootstrapper>
    <UseApplicationTrust>false</UseApplicationTrust>
    <BootstrapperEnabled>true</BootstrapperEnabled>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
    <DebugSymbols>true</DebugSymbols>
    <DebugType>full</DebugType>
    <Optimize>false</Optimize>
    <OutputPath>binx86Debug</OutputPath>
    <DefineConstants>DEBUG;TRACE;x86</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
    <NoStdLib>true</NoStdLib>
    <UseVSHostingProcess>false</UseVSHostingProcess>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
    <DebugType>pdbonly</DebugType>
    <Optimize>true</Optimize>
    <OutputPath>binx86Release</OutputPath>
    <DefineConstants>TRACE;x86</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
    <NoStdLib>true</NoStdLib>
    <UseVSHostingProcess>false</UseVSHostingProcess>
  </PropertyGroup>
  <ItemGroup>
    <Reference Include="Microsoft.Xna.Framework">
      <Private>False</Private>
    </Reference>
    <Reference Include="Microsoft.Xna.Framework.Game">
      <Private>False</Private>
    </Reference>
    <Reference Include="mscorlib">
      <Private>False</Private>
    </Reference>
    <Reference Include="System">
      <Private>False</Private>
    </Reference>
  </ItemGroup>
  <ItemGroup>
    <Compile Include="bola.cs" />
    <Compile Include="PropertiesAssemblyInfo.cs" />
    <Compile Include="Game1.cs" />
    <Content Include="Game.ico" />
    <Content Include="GameThumbnail.png" />
    <Compile Include="Program.cs" />
    <Compile Include="raqueta.cs" />
  </ItemGroup>
  <ItemGroup>
    <Content Include="GameThumbnail.png" />
  </ItemGroup>
  <ItemGroup>
    <NestedContentProject Include="ContentContent.contentproj">
      <Project>61c23984-468d-404c-a7e8-41462641f057</Project>
      <Visible>False</Visible>
    </NestedContentProject>
  </ItemGroup>
  <ItemGroup>
    <BootstrapperPackage Include="Microsoft.Net.Framework.2.0">
      <Visible>False</Visible>
      <ProductName>.NET Framework 2.0 %28x86%29</ProductName>
      <Install>false</Install>
    </BootstrapperPackage>
    <BootstrapperPackage Include="Microsoft.Net.Framework.3.0">
      <Visible>False</Visible>
      <ProductName>.NET Framework 3.0 %28x86%29</ProductName>
      <Install>false</Install>
    </BootstrapperPackage>
    <BootstrapperPackage Include="Microsoft.Net.Framework.3.5">
      <Visible>False</Visible>
      <ProductName>.NET Framework 3.5</ProductName>
      <Install>true</Install>
    </BootstrapperPackage>
    <BootstrapperPackage Include="Microsoft.Windows.Installer.3.1">
      <Visible>False</Visible>
      <ProductName>Windows Installer 3.1</ProductName>
      <Install>true</Install>
    </BootstrapperPackage>
  </ItemGroup>
  <Import Project="$(MSBuildBinPath)Microsoft.CSharp.targets" />
  <Import Project="$(MSBuildExtensionsPath)MicrosoftXNA Game Studiov3.0Microsoft.Xna.GameStudio.Common.targets" />
  <Import Project="$(MSBuildExtensionsPath)MicrosoftXNA Game Studiov3.0Microsoft.Xna.GameStudio.NestedContent.targets" />
  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
       Other similar extension points exist, see Microsoft.Common.targets.
  <Target Name="BeforeBuild">
  </Target>
  <Target Name="AfterBuild">
  </Target>
  -->
</Project>
that worked for windows, but i didn't get the zune to work. I think we got the wrong tags for zune
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Old 05-08-2008, 07:51 PM   #13 (permalink)
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hellz yes! I did it.
Code:
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">
  <PropertyGroup>
    <ProjectGuid>{13F973C1-0D62-480B-9311-BF0EA4C7913D}</ProjectGuid>
    <ProjectTypeGuids>{D399B71A-8929-442a-A9AC-8BEC78BB2433};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">Zune</Platform>
    <OutputType>WinExe</OutputType>
    <AppDesignerFolder>Properties</AppDesignerFolder>
    <RootNamespace>Ping_pong_xna</RootNamespace>
    <AssemblyName>Ping-pong-xna</AssemblyName>
    <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
    <XnaFrameworkVersion>v3.0</XnaFrameworkVersion>
    <XnaPlatform>Zune</XnaPlatform>
    <XnaCrossPlatformGroupID>bc40b111-5147-48f7-9472-fecc23f0399f</XnaCrossPlatformGroupID>
    <ApplicationIcon>Game.ico</ApplicationIcon>
    <Thumbnail>GameThumbnail.png</Thumbnail>
    <FileUpgradeFlags>
    </FileUpgradeFlags>
    <OldToolsVersion>3.5</OldToolsVersion>
    <UpgradeBackupLocation>
    </UpgradeBackupLocation>
    <PublishUrl>publish</PublishUrl>
    <Install>true</Install>
    <InstallFrom>Disk</InstallFrom>
    <UpdateEnabled>false</UpdateEnabled>
    <UpdateMode>Foreground</UpdateMode>
    <UpdateInterval>7</UpdateInterval>
    <UpdateIntervalUnits>Days</UpdateIntervalUnits>
    <UpdatePeriodically>false</UpdatePeriodically>
    <UpdateRequired>false</UpdateRequired>
    <MapFileExtensions>true</MapFileExtensions>
    <ApplicationRevision>0</ApplicationRevision>
    <ApplicationVersion>1.0.0.%2a</ApplicationVersion>
    <IsWebBootstrapper>false</IsWebBootstrapper>
    <UseApplicationTrust>false</UseApplicationTrust>
    <BootstrapperEnabled>true</BootstrapperEnabled>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|Zune' ">
    <DebugSymbols>true</DebugSymbols>
    <DebugType>full</DebugType>
    <Optimize>false</Optimize>
    <OutputPath>binZuneDebug</OutputPath>
    <DefineConstants>DEBUG;TRACE;Zune</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
    <NoStdLib>true</NoStdLib>
    <UseVSHostingProcess>false</UseVSHostingProcess>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|Zune' ">
    <DebugType>pdbonly</DebugType>
    <Optimize>true</Optimize>
    <OutputPath>binZuneRelease</OutputPath>
    <DefineConstants>TRACE;Zune</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
    <NoStdLib>true</NoStdLib>
    <UseVSHostingProcess>false</UseVSHostingProcess>
  </PropertyGroup>
  <ItemGroup>
    <Reference Include="Microsoft.Xna.Framework">
      <Private>False</Private>
    </Reference>
    <Reference Include="Microsoft.Xna.Framework.Game">
      <Private>False</Private>
    </Reference>
    <Reference Include="mscorlib">
      <Private>False</Private>
    </Reference>
    <Reference Include="System">
      <Private>False</Private>
    </Reference>
  </ItemGroup>
  <ItemGroup>
    <Compile Include="bola.cs" />
    <Compile Include="PropertiesAssemblyInfo.cs" />
    <Compile Include="Game1.cs" />
    <Content Include="Game.ico" />
    <Content Include="GameThumbnail.png" />
    <Compile Include="Program.cs" />
    <Compile Include="raqueta.cs" />
  </ItemGroup>
  <ItemGroup>
    <Content Include="GameThumbnail.png" />
  </ItemGroup>
  <ItemGroup>
    <NestedContentProject Include="ContentContent.contentproj">
      <Project>61c23984-468d-404c-a7e8-41462641f057</Project>
      <Visible>False</Visible>
    </NestedContentProject>
  </ItemGroup>
  <ItemGroup>
    <BootstrapperPackage Include="Microsoft.Net.Framework.2.0">
      <Visible>False</Visible>
      <ProductName>.NET Framework 2.0 %28x86%29</ProductName>
      <Install>false</Install>
    </BootstrapperPackage>
    <BootstrapperPackage Include="Microsoft.Net.Framework.3.0">
      <Visible>False</Visible>
      <ProductName>.NET Framework 3.0 %28x86%29</ProductName>
      <Install>false</Install>
    </BootstrapperPackage>
    <BootstrapperPackage Include="Microsoft.Net.Framework.3.5">
      <Visible>False</Visible>
      <ProductName>.NET Framework 3.5</ProductName>
      <Install>true</Install>
    </BootstrapperPackage>
    <BootstrapperPackage Include="Microsoft.Windows.Installer.3.1">
      <Visible>False</Visible>
      <ProductName>Windows Installer 3.1</ProductName>
      <Install>true</Install>
    </BootstrapperPackage>
  </ItemGroup>
  <Import Project="$(MSBuildBinPath)Microsoft.CSharp.targets" />
  <Import Project="$(MSBuildExtensionsPath)MicrosoftXNA Game Studiov3.0Microsoft.Xna.GameStudio.Common.targets" />
  <Import Project="$(MSBuildExtensionsPath)MicrosoftXNA Game Studiov3.0Microsoft.Xna.GameStudio.NestedContent.targets" />
  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
       Other similar extension points exist, see Microsoft.Common.targets.
  <Target Name="BeforeBuild">
  </Target>
  <Target Name="AfterBuild">
  </Target>
  -->
</Project>
just need to change the input to the zune setup. I have no clue how to do that though
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Bman22 is offline   Reply With Quote
Old 05-08-2008, 07:56 PM   #14 (permalink)
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Doesn't work for me, for some reasons. Won't load:


<Import Project="$(MSBuildExtensionsPath)MicrosoftXNA Game Studiov3.0Microsoft.Xna.GameStudio.Common.targets" />
<Import Project="$(MSBuildExtensionsPath)MicrosoftXNA Game Studiov3.0Microsoft.Xna.GameStudio.NestedContent.t argets" />
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Old 05-08-2008, 07:57 PM   #15 (permalink)
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hmm. ohh, the code box changes that its actually

<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.target s" />
<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\v3.0\Microsoft.Xna.GameStudio.Common.target s" />
<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\v3.0\Microsoft.Xna.GameStudio.NestedContent .targets" />

well just the

<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\v3.0\Microsoft.Xna.GameStudio.Common.target s" />
<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\v3.0\Microsoft.Xna.GameStudio.NestedContent .targets" />
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Last edited by Bman22 : 05-08-2008 at 07:59 PM.




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Old 05-09-2008, 07:13 AM   #16 (permalink)
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personally I've just been starting new projects in vc# and drag n dropping in the source and content, since the conversion utility is utterly useless



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Old 05-10-2008, 03:02 PM   #17 (permalink)
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