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#1 (permalink) |
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Ultimate Zuner Join Date: Jul 2006
Location: Irvine, CA
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Many games seem fairly simple to convert into XNA 3.0. My question is, are there any real coding changes in 2.0 and 3.0? Can we just change the buttons to Zune buttons (GamePadState), and edit the .csproj so that it is 3.0 compatible, or will we need to do real coding changes?
Thanks
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#2 (permalink) |
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Experienced Zuner Donate |
i believe this is correct, but mine wont convert em. i wonder why?
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#3 (permalink) |
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Ultimate Zuner Join Date: Jul 2006
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When you open a 2.0 game with XNA 3.0, you'll be prompted with a conversion window. Don't use it. Manually edit the csproj and /Content/Content.contentproj files using Notepad.
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#4 (permalink) |
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Expert Zuner Join Date: Nov 2007
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IF you can change it so easily, why not crank out some zune games?
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#5 (permalink) |
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Experienced Zuner Donate |
so what, change the XNA ver from 2.0 to 3.0, or is there more?
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#6 (permalink) |
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Ultimate Zuner Join Date: Jul 2006
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Here is a sample conversion I have done:
Before conversion: Code:
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<ProjectGuid>{13F973C1-0D62-480B-9311-BF0EA4C7913D}</ProjectGuid>
<ProjectTypeGuids>{6D335F3A-9D43-41b4-9D22-F6F17C4BE596};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Ping_pong_xna</RootNamespace>
<AssemblyName>Ping-pong-xna</AssemblyName>
<XnaFrameworkVersion>v2.0</XnaFrameworkVersion>
<XnaPlatform>Windows</XnaPlatform>
<XnaCrossPlatformGroupID>15de2acb-5a30-4106-8c9d-9d6c13898b94</XnaCrossPlatformGroupID>
<ApplicationIcon>Game.ico</ApplicationIcon>
<Thumbnail>GameThumbnail.png</Thumbnail>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>binx86Debug</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoStdLib>true</NoStdLib>
<UseVSHostingProcess>false</UseVSHostingProcess>
<PlatformTarget>x86</PlatformTarget>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>binx86Release</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoStdLib>true</NoStdLib>
<UseVSHostingProcess>false</UseVSHostingProcess>
<PlatformTarget>x86</PlatformTarget>
</PropertyGroup>
<ItemGroup>
<Reference Include="Microsoft.Xna.Framework, Version=2.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=x86">
<Private>False</Private>
<SpecificVersion>True</SpecificVersion>
</Reference>
<Reference Include="Microsoft.Xna.Framework.Game, Version=2.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=MSIL">
<Private>False</Private>
<SpecificVersion>True</SpecificVersion>
</Reference>
<Reference Include="mscorlib">
<Private>False</Private>
</Reference>
<Reference Include="System">
<Private>False</Private>
</Reference>
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="bola.cs" />
<Compile Include="PropertiesAssemblyInfo.cs" />
<Compile Include="Game1.cs" />
</ItemGroup>
<ItemGroup>
<Content Include="Game.ico" />
<Content Include="GameThumbnail.png" />
<Compile Include="Program.cs" />
<Compile Include="raqueta.cs" />
</ItemGroup>
<ItemGroup>
<NestedContentProject Include="ContentContent.contentproj">
<Project>61c23984-468d-404c-a7e8-41462641f057</Project>
<Visible>False</Visible>
</NestedContentProject>
</ItemGroup>
<Import Project="$(MSBuildBinPath)Microsoft.CSharp.targets" />
<Import Project="$(MSBuildExtensionsPath)MicrosoftXNA Game Studiov2.0Microsoft.Xna.GameStudio.Common.targets" />
<Import Project="$(MSBuildExtensionsPath)MicrosoftXNA Game Studiov2.0Microsoft.Xna.GameStudio.NestedContent.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>
After conversion: Code:
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<ProjectGuid>{13F973C1-0D62-480B-9311-BF0EA4C7913D}</ProjectGuid>
<ProjectTypeGuids>{6D335F3A-9D43-41b4-9D22-F6F17C4BE596};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Ping_pong_xna</RootNamespace>
<AssemblyName>Ping-pong-xna</AssemblyName>
<XnaFrameworkVersion>v3.0</XnaFrameworkVersion>
<XnaPlatform>Windows</XnaPlatform>
<XnaCrossPlatformGroupID>15de2acb-5a30-4106-8c9d-9d6c13898b94</XnaCrossPlatformGroupID>
<ApplicationIcon>Game.ico</ApplicationIcon>
<Thumbnail>GameThumbnail.png</Thumbnail>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>binx86Debug</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoStdLib>true</NoStdLib>
<UseVSHostingProcess>false</UseVSHostingProcess>
<PlatformTarget>x86</PlatformTarget>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>binx86Release</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoStdLib>true</NoStdLib>
<UseVSHostingProcess>false</UseVSHostingProcess>
<PlatformTarget>x86</PlatformTarget>
</PropertyGroup>
<ItemGroup>
<Reference Include="Microsoft.Xna.Framework, Version=2.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=x86">
<Private>False</Private>
<SpecificVersion>True</SpecificVersion>
</Reference>
<Reference Include="Microsoft.Xna.Framework.Game, Version=2.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=MSIL">
<Private>False</Private>
<SpecificVersion>True</SpecificVersion>
</Reference>
<Reference Include="mscorlib">
<Private>False</Private>
</Reference>
<Reference Include="System">
<Private>False</Private>
</Reference>
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="bola.cs" />
<Compile Include="PropertiesAssemblyInfo.cs" />
<Compile Include="Game1.cs" />
</ItemGroup>
<ItemGroup>
<Content Include="Game.ico" />
<Content Include="GameThumbnail.png" />
<Compile Include="Program.cs" />
<Compile Include="raqueta.cs" />
</ItemGroup>
<ItemGroup>
<NestedContentProject Include="ContentContent.contentproj">
<Project>61c23984-468d-404c-a7e8-41462641f057</Project>
<Visible>False</Visible>
</NestedContentProject>
</ItemGroup>
<Import Project="$(MSBuildBinPath)Microsoft.CSharp.targets" />
<Import Project="$(MSBuildExtensionsPath)MicrosoftXNA Game Studiov2.0Microsoft.Xna.GameStudio.Common.targets" />
<Import Project="$(MSBuildExtensionsPath)MicrosoftXNA Game Studiov2.0Microsoft.Xna.GameStudio.NestedContent.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>
Voila! The project loaded fine. However, I couldn't deploy it or debug it for some unfortunate reason. =/
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#7 (permalink) |
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Support Team
Experienced Zuner Donate |
if you could get me a link to a zip with the proj files i can take a look at it. The one i tried wouldn't load still, so... I think i may have figured out why it can't debug or build anything though. Just try and get me that link
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#8 (permalink) |
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Ultimate Zuner Join Date: Jul 2006
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Reputation: 177
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Just warning you, it's not in english. Looks like Spanish or something.
www.zuneboards.com/games/Ping-pong-xna2.zip
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#9 (permalink) |
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Support Team
Experienced Zuner Donate |
EDIT: Sorry link wasn't there first time
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#10 (permalink) |
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Support Team
Experienced Zuner Donate |
OK, i got it to build under windows, and i ran it. Now all we need to do is figure out how to make it ru on zune
whats the code for the code box?
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#11 (permalink) |
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Administrator
Ultimate Zuner Join Date: Jul 2006
Location: Irvine, CA
Posts: 5,720
Reputation: 177
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[ code] [ /code]
(without the space in between the [ and c.
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#12 (permalink) |
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Support Team
Experienced Zuner Donate |
Code:
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">
<PropertyGroup>
<ProjectGuid>{13F973C1-0D62-480B-9311-BF0EA4C7913D}</ProjectGuid>
<ProjectTypeGuids>{6D335F3A-9D43-41b4-9D22-F6F17C4BE596};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Ping_pong_xna</RootNamespace>
<AssemblyName>Ping-pong-xna</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<XnaFrameworkVersion>v3.0</XnaFrameworkVersion>
<XnaPlatform>Windows</XnaPlatform>
<XnaCrossPlatformGroupID>83439eba-8b3d-443a-b7d3-c008233c23de</XnaCrossPlatformGroupID>
<ApplicationIcon>Game.ico</ApplicationIcon>
<Thumbnail>GameThumbnail.png</Thumbnail>
<FileUpgradeFlags>
</FileUpgradeFlags>
<OldToolsVersion>3.5</OldToolsVersion>
<UpgradeBackupLocation>
</UpgradeBackupLocation>
<PublishUrl>publish</PublishUrl>
<Install>true</Install>
<InstallFrom>Disk</InstallFrom>
<UpdateEnabled>false</UpdateEnabled>
<UpdateMode>Foreground</UpdateMode>
<UpdateInterval>7</UpdateInterval>
<UpdateIntervalUnits>Days</UpdateIntervalUnits>
<UpdatePeriodically>false</UpdatePeriodically>
<UpdateRequired>false</UpdateRequired>
<MapFileExtensions>true</MapFileExtensions>
<ApplicationRevision>0</ApplicationRevision>
<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
<IsWebBootstrapper>false</IsWebBootstrapper>
<UseApplicationTrust>false</UseApplicationTrust>
<BootstrapperEnabled>true</BootstrapperEnabled>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>binx86Debug</OutputPath>
<DefineConstants>DEBUG;TRACE;x86</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoStdLib>true</NoStdLib>
<UseVSHostingProcess>false</UseVSHostingProcess>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>binx86Release</OutputPath>
<DefineConstants>TRACE;x86</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoStdLib>true</NoStdLib>
<UseVSHostingProcess>false</UseVSHostingProcess>
</PropertyGroup>
<ItemGroup>
<Reference Include="Microsoft.Xna.Framework">
<Private>False</Private>
</Reference>
<Reference Include="Microsoft.Xna.Framework.Game">
<Private>False</Private>
</Reference>
<Reference Include="mscorlib">
<Private>False</Private>
</Reference>
<Reference Include="System">
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="bola.cs" />
<Compile Include="PropertiesAssemblyInfo.cs" />
<Compile Include="Game1.cs" />
<Content Include="Game.ico" />
<Content Include="GameThumbnail.png" />
<Compile Include="Program.cs" />
<Compile Include="raqueta.cs" />
</ItemGroup>
<ItemGroup>
<Content Include="GameThumbnail.png" />
</ItemGroup>
<ItemGroup>
<NestedContentProject Include="ContentContent.contentproj">
<Project>61c23984-468d-404c-a7e8-41462641f057</Project>
<Visible>False</Visible>
</NestedContentProject>
</ItemGroup>
<ItemGroup>
<BootstrapperPackage Include="Microsoft.Net.Framework.2.0">
<Visible>False</Visible>
<ProductName>.NET Framework 2.0 %28x86%29</ProductName>
<Install>false</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Net.Framework.3.0">
<Visible>False</Visible>
<ProductName>.NET Framework 3.0 %28x86%29</ProductName>
<Install>false</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5">
<Visible>False</Visible>
<ProductName>.NET Framework 3.5</ProductName>
<Install>true</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Windows.Installer.3.1">
<Visible>False</Visible>
<ProductName>Windows Installer 3.1</ProductName>
<Install>true</Install>
</BootstrapperPackage>
</ItemGroup>
<Import Project="$(MSBuildBinPath)Microsoft.CSharp.targets" />
<Import Project="$(MSBuildExtensionsPath)MicrosoftXNA Game Studiov3.0Microsoft.Xna.GameStudio.Common.targets" />
<Import Project="$(MSBuildExtensionsPath)MicrosoftXNA Game Studiov3.0Microsoft.Xna.GameStudio.NestedContent.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>
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#13 (permalink) |
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Support Team
Experienced Zuner Donate |
hellz yes! I did it.
Code:
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">
<PropertyGroup>
<ProjectGuid>{13F973C1-0D62-480B-9311-BF0EA4C7913D}</ProjectGuid>
<ProjectTypeGuids>{D399B71A-8929-442a-A9AC-8BEC78BB2433};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">Zune</Platform>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Ping_pong_xna</RootNamespace>
<AssemblyName>Ping-pong-xna</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<XnaFrameworkVersion>v3.0</XnaFrameworkVersion>
<XnaPlatform>Zune</XnaPlatform>
<XnaCrossPlatformGroupID>bc40b111-5147-48f7-9472-fecc23f0399f</XnaCrossPlatformGroupID>
<ApplicationIcon>Game.ico</ApplicationIcon>
<Thumbnail>GameThumbnail.png</Thumbnail>
<FileUpgradeFlags>
</FileUpgradeFlags>
<OldToolsVersion>3.5</OldToolsVersion>
<UpgradeBackupLocation>
</UpgradeBackupLocation>
<PublishUrl>publish</PublishUrl>
<Install>true</Install>
<InstallFrom>Disk</InstallFrom>
<UpdateEnabled>false</UpdateEnabled>
<UpdateMode>Foreground</UpdateMode>
<UpdateInterval>7</UpdateInterval>
<UpdateIntervalUnits>Days</UpdateIntervalUnits>
<UpdatePeriodically>false</UpdatePeriodically>
<UpdateRequired>false</UpdateRequired>
<MapFileExtensions>true</MapFileExtensions>
<ApplicationRevision>0</ApplicationRevision>
<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
<IsWebBootstrapper>false</IsWebBootstrapper>
<UseApplicationTrust>false</UseApplicationTrust>
<BootstrapperEnabled>true</BootstrapperEnabled>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|Zune' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>binZuneDebug</OutputPath>
<DefineConstants>DEBUG;TRACE;Zune</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoStdLib>true</NoStdLib>
<UseVSHostingProcess>false</UseVSHostingProcess>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|Zune' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>binZuneRelease</OutputPath>
<DefineConstants>TRACE;Zune</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoStdLib>true</NoStdLib>
<UseVSHostingProcess>false</UseVSHostingProcess>
</PropertyGroup>
<ItemGroup>
<Reference Include="Microsoft.Xna.Framework">
<Private>False</Private>
</Reference>
<Reference Include="Microsoft.Xna.Framework.Game">
<Private>False</Private>
</Reference>
<Reference Include="mscorlib">
<Private>False</Private>
</Reference>
<Reference Include="System">
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="bola.cs" />
<Compile Include="PropertiesAssemblyInfo.cs" />
<Compile Include="Game1.cs" />
<Content Include="Game.ico" />
<Content Include="GameThumbnail.png" />
<Compile Include="Program.cs" />
<Compile Include="raqueta.cs" />
</ItemGroup>
<ItemGroup>
<Content Include="GameThumbnail.png" />
</ItemGroup>
<ItemGroup>
<NestedContentProject Include="ContentContent.contentproj">
<Project>61c23984-468d-404c-a7e8-41462641f057</Project>
<Visible>False</Visible>
</NestedContentProject>
</ItemGroup>
<ItemGroup>
<BootstrapperPackage Include="Microsoft.Net.Framework.2.0">
<Visible>False</Visible>
<ProductName>.NET Framework 2.0 %28x86%29</ProductName>
<Install>false</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Net.Framework.3.0">
<Visible>False</Visible>
<ProductName>.NET Framework 3.0 %28x86%29</ProductName>
<Install>false</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5">
<Visible>False</Visible>
<ProductName>.NET Framework 3.5</ProductName>
<Install>true</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Windows.Installer.3.1">
<Visible>False</Visible>
<ProductName>Windows Installer 3.1</ProductName>
<Install>true</Install>
</BootstrapperPackage>
</ItemGroup>
<Import Project="$(MSBuildBinPath)Microsoft.CSharp.targets" />
<Import Project="$(MSBuildExtensionsPath)MicrosoftXNA Game Studiov3.0Microsoft.Xna.GameStudio.Common.targets" />
<Import Project="$(MSBuildExtensionsPath)MicrosoftXNA Game Studiov3.0Microsoft.Xna.GameStudio.NestedContent.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>
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#14 (permalink) |
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Administrator
Ultimate Zuner Join Date: Jul 2006
Location: Irvine, CA
Posts: 5,720
Reputation: 177
Donate |
Doesn't work for me, for some reasons. Won't load:
<Import Project="$(MSBuildExtensionsPath)MicrosoftXNA Game Studiov3.0Microsoft.Xna.GameStudio.Common.targets" /> <Import Project="$(MSBuildExtensionsPath)MicrosoftXNA Game Studiov3.0Microsoft.Xna.GameStudio.NestedContent.t argets" />
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#15 (permalink) |
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Support Team
Experienced Zuner Donate |
hmm. ohh, the code box changes that its actually
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.target s" /> <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\v3.0\Microsoft.Xna.GameStudio.Common.target s" /> <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\v3.0\Microsoft.Xna.GameStudio.NestedContent .targets" /> well just the <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\v3.0\Microsoft.Xna.GameStudio.Common.target s" /> <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\v3.0\Microsoft.Xna.GameStudio.NestedContent .targets" />
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To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. thanks to To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. for the sig To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. Last edited by Bman22 : 05-08-2008 at 07:59 PM. ![]()
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