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#21 (permalink) | |
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zB Programmer
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#22 (permalink) |
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zB Programmer
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You would have to do them wayy before that i mean before the game even touches your Zune as the sounds have to be added via XACT usually and it wont be the C# code that its not compatible with It will be the XNA variations that are in the XNA libraries
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#23 (permalink) | |
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better than dirt
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why not just go on The Newgrounds Videogame Music Section and listen to some great tunes instead?
I would rather have good paced gameplay than terrible gameplay with sound
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#24 (permalink) |
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zB Programmer
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It would play perfectly fine and wouldn't effect game play at all if you do what im suggesting it would just be like sound for all other games
I'm suggesting that you extract the sounds from the ROM file before the game even touches the zune as opposed to exacting them out at run time so it would be treated exactly the same as any normal games sound
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#26 (permalink) |
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zB Programmer
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I dunno the problem comes with the fact that there are 8 or more buttons on each game controller
UP, Down, Left, Right, A, B, Start and Select and the problem comes with the fact that we only have 7 buttons one of which we need to tie into a menu so you can exit the game and access options and although we can probably map it to a button held down that would be quite annoying if you accidentally triggered the menu. so now we effectively have 6 buttons but now we only have 7 buttons to map and select isnt often used as a real control however it is still used in some games so we still have a problem and before people ask you cannot use the lock slider as a button
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#27 (permalink) | |
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H&M Modera†or
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The buttons are premapped in XNA game studio, so no worries there.
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#29 (permalink) | |
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#30 (permalink) |
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zB Programmer
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Kinda the buttons on the zune its self are mapped to a 360 controller in XNA however we shave to direct those inputs to the ROM its not as simple as you make it seem
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#31 (permalink) | |
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better than dirt
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which makes me want for them to make a controller attachment even more
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#32 (permalink) |
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zB Programmer
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well, Trogdor, controller attachment is easy, consider the corded remote the zune has in one version of the a/v kit... it should be compatible with the zune games considering its just an external mapping of the existing controls.. and if MS can make the control interface for a remote, why not a games controller? (easy enough to the point that someone could hack apart one of those remotes and build their own controller)
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#33 (permalink) | ||
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better than dirt
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side note: we can make custom roms instead of C# games if this works
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#34 (permalink) |
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zB Programmer
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I take it you like my idea. I doubt its going to be a problem, since its all just control mapping anyway, and erm... if its a matter of wanting more buttons / controller pads (sticks / D- pads) MS / someone could produce the hardware with a zune sync cable for the other end, and something as simple as a firmware update could provide the zune with the support for the extra controller components in game playing mode.
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#35 (permalink) |
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Experienced Zuner
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damn, i was just playing Simpsons Bart vs Space Mutants at work but on the computer
would love to have it on my zune out on the floor
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#36 (permalink) | ||
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better than dirt
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#37 (permalink) |
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Expert Zuner
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i want to play some sort of game on my Zune so bad already!
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