|
|
|
|||||||
| Development Discussions All developers who are coding games may stop by here for any help, suggestions, and everything development related. |
![]() |
|
|
LinkBack | Thread Tools |
|
|
#21 (permalink) | ||
|
Experienced Zuner
Join Date: Nov 2006
Posts: 211
Reputation: 19
Donate |
Quote:
Quote:
__________________
To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. Black Zune 80 & Samsung YH-J70 + Zune 80 Premium + AKG K26p + JVC HA-FX33 Blue -Marshmallows- ![]()
|
||
|
|
|
| Remove Advertisements Sponsored Links | |
Advertisement |
|
|
|
#22 (permalink) | |
|
Zewbie
Join Date: Nov 2006
Posts: 3
Reputation: 10
Donate |
Quote:
I don't know how powerful the zune is, but my guess is <= Wolf 3D quality. |
|
|
|
|
|
|
#23 (permalink) |
|
Developper
zB Programmer
Experienced Zuner Join Date: May 2008
Location: Québec, Canada!
Posts: 104
Reputation: 25
Donate |
I believe zune could support things like Mode 7 pretty well for racing games (Mode 7 is the technique used to make fake 3d in the first Super Mario Kart)
__________________
To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. My website is down! Temporary download link : To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. Feel free to contact me to get my msn/gtalk address if you develop games, I love to help and I know a lot about programming! To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts.
|
|
|
|
|
|
#24 (permalink) |
|
Experienced Zuner
Join Date: Nov 2007
Location: Pennsylvania
Posts: 234
Reputation: 13
Donate |
i think that "3d" game made by the zune team was 2d graphics arranged to look 3d, not true 3d. That is possible, but from my experience it's highly annoying to code for
|
|
|
|
|
|
#25 (permalink) |
|
Experienced Zuner
Join Date: Nov 2006
Posts: 211
Reputation: 19
Donate |
Why the Zune can't do better graphics than Wolf 3D but some old PMP like iriver H1xx & H3xx series can play DOOM using Rockbox ?
__________________
To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. Black Zune 80 & Samsung YH-J70 + Zune 80 Premium + AKG K26p + JVC HA-FX33 Blue -Marshmallows- ![]()
|
|
|
|
|
|
#26 (permalink) |
|
Zewbie
Join Date: Oct 2007
Posts: 3
Reputation: 10
Donate |
Wolfenstein 3D had these requirements:
* 286 Computer (386+ Strongly Recommended) * 528k of conventional memory (2Mb total memory recommended) * 3 meg of Hard Drive Space (for shareware) * 8 meg of Hard Drive Space (for registered) I could be terribly wrong, but I expect the Zune FreeScale process exceeds a 386 in performance, and we know it has more memory than 2 megs So I think we should be able to do a little better than wolf3D actually. |
|
|
|
|
|
#28 (permalink) |
|
Jr. Member
Join Date: May 2008
Location: Seattle, WA
Posts: 341
Reputation: 49
Donate |
That video (I think you're referring to this one: ) is 3D rendered using a software renderer as described above. It is possible to write one that works on the Zune (as you can see), but it is not easy. Software renderers have to be very efficient on that limited of a processor so you have to be a very skilled programmer to pull it off well.
__________________
Nick Gravelyn Microsoft MVP - DirectX/XNA To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts.
|
|
|
|
|
|
#29 (permalink) | |
|
Zewbie
Join Date: Nov 2006
Posts: 3
Reputation: 10
Donate |
Quote:
I'm not saying it shouldn't be pursued, I am entirely confident that a ray-casting based engine could run smoothly on a zune, but our expectations shouldn't be that high. edit after watching the video above: That's pretty impressive. It would be great if whoever wrote that would release the engine. |
|
|
|
|
|
|
#30 (permalink) |
|
Developper
zB Programmer
Experienced Zuner Join Date: May 2008
Location: Québec, Canada!
Posts: 104
Reputation: 25
Donate |
Yeah it'd be dope, we could adapt the core engine to make efficient fake 3d on the Zune. I couldn't do something with that kind of 3d on the zune that wouldn't lag like freaking hell hehe :P
__________________
To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. My website is down! Temporary download link : To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. Feel free to contact me to get my msn/gtalk address if you develop games, I love to help and I know a lot about programming! To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts.
|
|
|
|
|
|
#31 (permalink) | |
|
Jr. Member
Join Date: May 2008
Location: Seattle, WA
Posts: 341
Reputation: 49
Donate |
Quote:
__________________
Nick Gravelyn Microsoft MVP - DirectX/XNA To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts.
|
|
|
|
|
|
|
#32 (permalink) |
|
Developper
zB Programmer
Experienced Zuner Join Date: May 2008
Location: Québec, Canada!
Posts: 104
Reputation: 25
Donate |
Well it's from C# which is by itself a very bloated up system. It's very powerful, very good, easy to code, has an awesome debugger so for the programmers it's the dream engine.. but it takes a faster machine to run things coded in C# because microsoft loves to bloat things up :P
A really simple app in C# takes like 4x more ram than it should because it is really bloated up so I guess it's the same with XNA.
__________________
To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. My website is down! Temporary download link : To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. Feel free to contact me to get my msn/gtalk address if you develop games, I love to help and I know a lot about programming! To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts.
|
|
|
|
|
|
#33 (permalink) | |
|
Jr. Member
Join Date: May 2008
Location: Seattle, WA
Posts: 341
Reputation: 49
Donate |
Quote:
__________________
Nick Gravelyn Microsoft MVP - DirectX/XNA To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts.
|
|
|
|
|
|
|
#34 (permalink) |
|
Zuner
Join Date: May 2008
Location: WA
Posts: 68
Reputation: 12
Donate |
You might want to take a look at this series from May 2005 where Rico (perf guy for .Net) and Raymond (serious old school C/C++ MS programmer guy) go head to head in a friendly competition.
http://blogs.msdn.com/ricom/archive/2005/05.aspx Of course the C++ guy was going to win eventually but when you see the hoops he has to jump through you might reconsider saying .Net is slower. This was also .Net 1.x I will concede that there is certainly extra memory overhead in the .Net world but really we are way past the time when we had to worry about counting bytes. The .Net guys really do need to work on that more though so I am sure it will improve. The other thing to note from the articles is that it really takes an expert to get the best out of any language. Telling a beginner that C++ is faster doesn't actually make their code go any faster because they don't get the concepts and can't generate efficient code or debug it because its just too hard. Most of the 2d games that people are going to make for the zune will be limited not my the technology or the runtime or language but by their own algorithmic limitations. There is a place in the world for all the languages... having unsubstantiated arguments about what is better than what in forums usually doesn't go anywhere useful....
__________________
Zman - XNA MVP To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. Last edited by TheZMan : 05-15-2008 at 09:09 PM. ![]()
|
|
|
|
![]() |
| Thread Tools | |
|
|
| |