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Old 05-19-2008, 07:02 PM   #101 (permalink)
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Quote:
Originally Posted by LedZepp
There should be fire(gun), ultra(w/e you want to call it when the ball turns to green(or some color) and goes through blocks without bouncing off), paddle extend, and paddle shrink.
at least for starters




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Old 05-19-2008, 07:35 PM   #102 (permalink)
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just a suggestion, how about a power up that falls when youve got one block remaining, lets you end the level.
problem is, when theres one block left, its extremely hard to hit, and you get stuck in loops a lot, very frustrating.



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Old 05-19-2008, 09:44 PM   #103 (permalink)
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Quote:
Originally Posted by LedZepp View Post
Laurens, I love the new graphics, I will use the new ones in my next version and i will include the new blocks. I was wondering if you could make a couple images for powerups, they should be circular and about the same size as the ball about 10X10 but ill take to about 15X15 i guess. There should be fire(gun), ultra(w/e you want to call it when the ball turns to green(or some color) and goes through blocks without bouncing off), paddle extend, and paddle shrink.
Also about your level editor, when it gives you the code for the level if you could change this-level#- to -level1-(since it will always be level1), and if you feel like it make it check what row the last block is on and just give code up to that line. Also if you feel like it to make it easier on people make it give this code
Code:
case #: columns=(whatever the last row number with blocks is);
break;
I would really appreciate it, again you dont have to. Thanks for your help with this game.
Sure! I'll try. The only problem is that I live in a totally different timezone (+1 GMT) so mostly I post when you're asleep, and you post when I'm asleep hehe.



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Old 05-19-2008, 10:34 PM   #104 (permalink)
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Quote:
Originally Posted by mikenike View Post
hey i dont know maybe you could get ledzepp's permission and post your own verion here? id like to try it
Here's my version of the graphics. I think blocks were the only thing I kept the same.
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Old 05-20-2008, 06:58 AM   #105 (permalink)
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I updated the level editor. Now it does what you asked LedZepp. I also added a clear picture-guide about what to do with the codes.



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Old 05-20-2008, 12:06 PM   #106 (permalink)
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great game!! still havent figured out how to put in the custom lvls tho... that alrite im not that worried, but it s a great looking game!
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Old 05-20-2008, 12:57 PM   #107 (permalink)
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Quote:
Originally Posted by bjmiller121 View Post
Here's my version of the graphics. I think blocks were the only thing I kept the same.
hey thanks for that. but how do i replace the old graphics or pic files with your new ones?
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Old 05-20-2008, 03:33 PM   #108 (permalink)
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Quote:
Originally Posted by mikenike View Post
hey thanks for that. but how do i replace the old graphics or pic files with your new ones?
A simple way to test out the new graphics would be to go to the zbreak008 folder, open the zbreak folder in that, and open the Content folder. In there, you'll see a folder titled Images. Rename this "old images" or whatever you want it to be other than "Images". Then take the folder titled "Images" from my download and place it in that folder so that it takes the place of the old "Images" folder. Then re-deploy the game to your zune and you're set. If you like the old images better, just simply undo what you just did by deleting the "Images" folder and renaming the other folder back to "Images" and re-deploying.

Hope you like it.
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Old 05-20-2008, 05:11 PM   #109 (permalink)
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This is a great addictive game.
I made a mod of zBreak that includes:
  • A custom game thumbnail (made by me)
  • bjmiller121's custom game pics
  • An extra level made with Laurens' level creator
  • And Touch Support (originallly based off of Rock Rain SD's touch controls but it is now based off of Alien Game's touch controls)

Better Version Available

Thanks to everyone involved.
LedZepp, feel free to implement any of this mod into the official version.

Last edited by MehStrongBadMeh; 12-01-2008 at 06:08 PM.




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Old 05-21-2008, 12:36 PM   #110 (permalink)
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hehe, you're server's down again. everytime i try to get updates it is.





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Old 05-21-2008, 12:45 PM   #111 (permalink)
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Quote:
Originally Posted by MehStrongBadMeh View Post
This is a great addictive game.
I made a mod of zBreak that includes:
  • A custom game thumbnail (made by me)
  • bjmiller121's custom game pics
  • An extra level made with Laurens' level creator
  • And Touch Support (originallly based off of Rock Rain SD's touch controls but it is now based off of Alien Game's touch controls)

Download zBreak v0.0.8 MSBM mod

Thanks to everyone involved.
LedZepp, feel free to implement any of this mod into the official version.
Woot! touch support/new graphics.. i'll DL this when I get home.
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Old 05-21-2008, 01:05 PM   #112 (permalink)
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Nice, the touch is a pretty cool addition, but i have to get used to it im so used to clicking it now
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Old 05-21-2008, 04:45 PM   #113 (permalink)
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I noticed and issue on level 14, I just need to see if im the only one having it. Its the level with the last row being all 2 hit blocks and the row before it has 4 indestructible ones.
Anyway the problem i noticed playing it was that some of the 2 hit blocks are indestructible, never the same ones but that makes the level impossible to beat. Is anyone else experiencing this or am I the only one?
Btw, Laurens thank you so much, I love the new blocks and the backround, ive incorporated them in my game and am just moving things around right now.
Ive been too lazy to do anything with powerups these past couple of days, but by this saturday expect a new version with them and the new graphics. After that i think i will be rewriting all my code to make it more organized, So it will be about a week until i can start working on a Theme chooser.

Also, Laurens, forget the powerup images(if you even saw that request lol), i saw that you included the psd to your ball and i will just use that for powerup images.

Last edited by LedZepp; 05-21-2008 at 07:06 PM.




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Old 05-21-2008, 06:54 PM   #114 (permalink)
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hmmm.....that would be kind of a weird thing to add. honestly to me it would probably get annoying but it's your game so do what you want - or if you could put in an option to turn it on or off that would probably please everyone
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Old 05-21-2008, 07:07 PM   #115 (permalink)
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Yea, nvm i noticed if there was more blocks the game would lag more, and i dont like that.




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Old 05-22-2008, 05:48 PM   #116 (permalink)
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Quote:
Originally Posted by LedZepp View Post
Anyway the problem i noticed playing it was that some of the 2 hit blocks are indestructible, never the same ones but that makes the level impossible to beat. Is anyone else experiencing this or am I the only one?
yeah its happened to me twice, i meant to post about it but forgot. and like you said its never the same block...
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Old 05-22-2008, 07:58 PM   #117 (permalink)
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Update should be out tomorrow evening(my time US Central Time)
Update Should Include:
-3 Powerups
--Ultra Ball, goes through blocks without bouncing back(I already have this working)
--Paddle Extend, self explanatory(Not working yet but its easy to get it to work)
--Paddle Shrink, self explanatory(Not working yet but its easy to get it to work)
-Some minor fixes
-New graphics
--New Background
--All blocks were redesigned thanks to laurens
----This will also include 5 brand new blocks
-----Cyan
-----Pink
-----Purple
-----Orange
-----Yellow
-Maybe some new levels if i think of some(Come on guys make some!!! You have the easy level maker now here)

The new blocks have nothing special attached to them(i.e 2 hit combos and such) only the silver and black will be special, unless you guys give me some ideas.
I will not have included the Gun powerup as that will require more coding than the other 3 and i dont know how hard it will or will not be. I should have it working by saturday night though im hoping.
Also, I have not looked into the level 14 issue yet to see whats going on but dont worry I will once i get done with these powerups.

Last edited by LedZepp; 05-22-2008 at 08:01 PM.




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Old 05-22-2008, 08:07 PM   #118 (permalink)
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Heres a level I was fiddling around with Led, just an idea.
case #: level1 = new int[,]{
{1,0,0,0,0,0,0,0,0,0,1}
{2,1,0,0,0,0,0,0,0,1,2}
{2,2,1,0,0,0,0,0,1,2,2}
{2,2,2,1,0,0,0,1,2,2,2}
{3,3,2,5,0,0,0,5,2,3,3}
{3,3,2,5,0,0,0,5,2,3,3}
{2,2,2,4,0,0,0,4,2,2,2}
{2,2,4,0,0,0,0,0,4,2,2}
{2,4,0,0,0,1,0,0,0,4,2}
{4,0,0,0,1,5,1,0,0,0,4}
{0,0,0,0,0,1,0,0,0,0,0}};
break;
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Old 05-22-2008, 08:19 PM   #119 (permalink)
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Thanks, any levels are appreciated, ill edit the blocks around so that they reflect the new ones cause the numbers will change a bit:
1:Blue
2:Red
3:Green
4:Orange
5:Yellow
6urple
7:Cyan
8ink
9:Silver
10:Black




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Old 05-22-2008, 08:48 PM   #120 (permalink)
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Heres The one i made.

case #: level1 = new int[,]{
{1,1,1,1,1,1,1,1,1,1,1}
{4,4,4,4,4,1,4,4,4,4,1}
{1,1,1,1,4,1,4,1,1,1,4}
{1,1,1,4,1,1,4,1,1,1,4}
{1,1,4,1,1,1,4,4,4,4,1}
{1,4,1,1,1,1,4,1,1,1,4}
{4,1,1,1,1,1,4,1,1,1,4}
{4,4,4,4,4,1,4,4,4,4,1}
{1,1,1,1,1,1,1,1,1,1,1}
{0,0,0,0,0,0,0,0,0,0,0}
{0,0,0,0,0,0,0,0,0,0,0}
{0,0,0,0,0,0,0,0,0,0,0}
{0,0,0,0,0,0,0,5,0,0,0}
{0,0,0,0,0,0,0,0,0,0,0}
{0,0,0,0,0,0,0,0,0,0,0}
{0,0,0,4,4,4,4,4,0,0,0}};
break;




case #: columns = 16;
break;





And heres a pic.
I thought it was creative. =D
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