Quote:
Originally Posted by badmoodguy88
@itsnotabigtruck
Yeah I do want this to be 'open source' but it is based on DiNoGames' unspecified 'open source' software. Depending on what ever license he wants for his code this might also be under that license. I think if he has it as LGPU I could make it GPU but that is it.
I don't even know if [assembly: AssemblyCopyright("Copyright © Dirk Nordhusen 2008")] should or should not remain as it is. Basically the portion of the game that keeps track of the tempo(when to play the next sound). It is a small amount of code but complicated. If I should leave it in I will leave it in (as of now it is still there). He does deserve credit for his work, but at the same time it would be nice if I could put my own copyright on this Tracker program. For that reason I would prefer it not being BSD. I would prefer it being GPU purity much just because it would be a little bit of a burn if some one changed my code just a little bit and then made a closed source program from it. But I guess I will bug DiNoGames in a PM and see if he cares at all.
I will probably be releasing a new version in one or two days and I will try to have the license stuff clear in the next version or at least by the end of the week.
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Ask him to make it BSD and put
both copyright notices in the header of each file, e.g.:
Code:
/* filename.cs
* Modifications copyright (c) 2009 badmoodguy88.
* Original copyright (c) 2008 Dirk Nordhusen.
*
* <BSD license text goes here>
*/
The AssemblyCopyrightAttribute doesn't really matter, but you could put
Copyright (c) 2009 badmoodguy88/Dirk Nordhusen.