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Old 01-09-2009, 04:49 PM   #32 (permalink)
leefy008
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Quote:
Originally Posted by MehStrongBadMeh View Post
Ray casting and Ray tracing aren't the same thing.

So are you programming the game or not?

I believe that all of the pictures required to make these screens would:
a. Take a ton of time to make.
b. Take a lot more time to efficiently code into the game.
c. Still not provide precise enough movement to allow the game to be enjoyable as a FPS.

Those are just my guesses, feel free to prove me wrong.

@itsnotabigtruck: Thanks, you rock! So... how many Quesos is that equal to?
i am not a programmer we have another programmer on this project.

i am a computer animator

i am doing all the 3d renders for this project.

also you clearly don't fully understand what were doin here cuz you have no knowledge of 3d renders. so how could you know how long it would take?

the amount of pictures we will be putting into this game will make for a fine fps. just look at the sample video that's all the proof you need.


....ps i'm sorry i'm dyslexic and got raytracing and raycasting confused even though i know they're the same thing... way to point out something pointless jerk.

Last edited by leefy008; 01-09-2009 at 04:52 PM.





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