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Old 01-06-2009, 09:22 PM   #24 (permalink)
MehStrongBadMeh
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Quote:
Originally Posted by leefy008 View Post
the method in which we are using the textures in the environment will not effect the speed it will run.

the 16mb of ram will also not be a problem due to fact that the whole game is really just a illusion created by a map of images.

we are using the basic idea that was used in might and magic however it will not look anything like that because we are simply using the base concept. the amount of images we are using in this game is far more then in might and magic that will result in a better illusion.

and honestly i'm tired of hearing about people talk about raytracing when i talk about the game i'm working on due to the fact that i AM NOT A PROGRAMMER. i know nothing about it, and raytracing is a very advanced programing technique. what i am is a computer animator and i am using what i know to make this game work. and also i'm tired of not having any 3d games except gold chaser so i'm doing what i can to make a actual FPS.
Ray casting and Ray tracing aren't the same thing.

So are you programming the game or not?

I believe that all of the pictures required to make these screens would:
a. Take a ton of time to make.
b. Take a lot more time to efficiently code into the game.
c. Still not provide precise enough movement to allow the game to be enjoyable as a FPS.

Those are just my guesses, feel free to prove me wrong.

@itsnotabigtruck: Thanks, you rock! So... how many Quesos is that equal to?
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