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Old 01-06-2009, 02:46 PM   #23 (permalink)
leefy008
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Quote:
Originally Posted by MehStrongBadMeh View Post
I just want to clarify that while the Zune may have 64mb of ram, games are only allowed to use use 16mb of it.

Raycasting is the only way to obtain a 3D appearance on the Zune unless you use the Might & Magics screen method (which isn't very suitable for a FPS).

So far raycasted 3D environments have been running sluggishly on the Zune with the exception of Gold Chase (which doesn't have free movement). Adding more detail would the game run even slower.

I would suggest making a Wolfenstein 3D clone. The simplistic grid design and lack of textured ceilings and floors allow for the game to run faster. I'm not promising it will be fast enough though. Personally, I believe that a game with bad graphics that runs at full speed over a game with good graphics that runs sluggishly.
the method in which we are using the textures in the environment will not effect the speed it will run.

the 16mb of ram will also not be a problem due to fact that the whole game is really just a illusion created by a map of images.

we are using the basic idea that was used in might and magic however it will not look anything like that because we are simply using the base concept. the amount of images we are using in this game is far more then in might and magic that will result in a better illusion.

and honestly i'm tired of hearing about people talk about raytracing when i talk about the game i'm working on due to the fact that i AM NOT A PROGRAMMER. i know nothing about it, and raytracing is a very advanced programing technique. what i am is a computer animator and i am using what i know to make this game work. and also i'm tired of not having any 3d games except gold chaser so i'm doing what i can to make a actual FPS.





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