Quote:
Originally Posted by MercifulBoss
A suggestion if I may, wouldn't it be more prudent to create your maps in a .txt file and then draw it in game with bitmaps created in Photoshop?
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A tile based engine is really nice, which I think is what you're suggesting. However the camera system I use to scroll background maps while keeping track of where the sprites should be drawn based on camera position doesn't play well with tiles. Plus I don't think the efficiency trade off would be worth it, just my opinion.
Alright, just wanted to check how much free rein I had over this and any specifications you wanted.