Quote:
Originally Posted by Netrix
Why not just use this?
Code:
SpriteFont.DefaultCharacter = '?';
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Wow...they actually honored my bug report? :p I guess it was probably on the table anyway.
That's a pretty awesome feature; everybody needs to start using this. It appears that you can use it in the spritefont XML too; just add <DefaultCharacter>?</DefaultCharacter> along with all the other directives.