Well, to get it to deploy (it will still crash when you try to use it) you have to follow these instructions from XNA creators club:
Quote:
.2.1. How To Upgrade Projects from XNA Game Studio 3.0 CTP to XNA Game Studio 3.0 (Beta)
You will need to manually upgrade projects that were created with XNA Game Studio 3.0 CTP in order to use them with XNA Game Studio 3.0 (Beta). The upgrade wizard for XNA Game Studio 3.0 (Beta) upgrades only XNA Game Studio 2.0 projects. To manually upgrade a project created in XNA Game Studio 3.0 CTP, use the following procedure.
1. Right-click the project node for the XNA Game Studio 3.0 CTP project and select Unload Project. The node will now be marked unavailable.
2. Right-click the project node again and select Edit <projectname>.csproj. If you are using Visual C# 2008 Express Edition, you will not be able to edit the .csproj file directly in the IDE. Instead, use an external editor such as notepad.exe.
3. In the XML editor, scroll down to the bottom of the .csproj file and locate the following three <Import.../> elements.
4. <Import Project="$(MSBuildBinPath)Microsoft.CSharp.targets " />
5. <Import Project="$(MSBuildExtensionsPath)MicrosoftXNA Game Studiov3.0Microsoft.Xna.GameStudio.Common.targets" />
6. <Import Project="$(MSBuildExtensionsPath)MicrosoftXNA Game Studiov3.0Microsoft.Xna.GameStudio.NestedContent.t argets" />
Replace these with the following two <Import.../> elements. Note that the first element is the same.
<Import Project="$(MSBuildBinPath)Microsoft.CSharp.targets " />
<Import Project="$(MSBuildExtensionsPath)MicrosoftXNA Game StudioMicrosoft.Xna.GameStudio.targets" />
7. Save the .csproj file.
8. Right-click the project node again. The project node will still be marked unavailable.
9. Select Reload Project .
10. Click Yes to close the editor.
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After that you should be able to deploy the game (and quite a few other games, though they may still have other errors after deploying).