Okay everybody, you might have opened a project created with the
ctp version of xnags3.0 and it said there was an error. Well it's not the end of the world, it easy to fix just pay careful attention to the instructions.
ex. Groove
-C:\
-Downloads\
-Groove1.4\
-Groove1.4.sln
-Groove1.4.suo
-Groove 1.4\
-Groove 1.4.csproj <--- Open this file in Notepad or a text editing application.
1. Open the folder containing the game.
2. Open the sub folder (Groove 1.4\) inside of the folder you just navigated to.
3. There should be a file called Groove 1.4.csproj. Right click and open with Notepad.exe or another text editing application.
4. Scroll down to the bottom of the page and look for this:
Code:
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<Import Project="$(MSBuildExtensionsPath)\MicrosoftXNA Game Studiov3.0Microsoft.Xna.GameStudio.Common.targets" />
<Import Project="$(MSBuildExtensionsPath)\MicrosoftXNA Game Studiov3.0Microsoft.Xna.GameStudio.NestedContent.targets" />
Select all of the three and replace them with:
Code:
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
5. Save & Close as the same file name
6. Go back one folder and open the .sln file (Groove 1.4.sln).
7. When Visual C# opens it will say that a project was not found, or a similar error. Open the solution explorer (View > Solution Explorer) and right click on the main project node which will say unavailable. **TIP: You might not receive this error, if you do just close the prompt and continue to open the solution explorer.**
8. Delete the file.
9. Right click on the solution file and select add existing project.
10. Navigate to the .csproj file (Groove 1.4.csproj) and add it.
11. Deploy and Enjoy!
12. Remember to save the changes after. If you have other errors, please contact the game creator for assistance.