Quote:
Originally Posted by The Undead
I thought doom used raycasting, correct me if im wrong.
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i really wouldn't know. in the original post i said i
think the original doom was made that way. but it seems like you know your stuff so i'm not gonna argue with you about something i know nothing about, haha. but in the post you quoted i was talking about the ti-83 version of the game doom. which did use the technique i explain. and if a ti-83 game can use it then i'm sure the zune which is much much more powerful in every way could use it much much better.
i'll be honest i know nothing about raycasting cuz it's extremely out of date in terms of main stream gaming which is what i learned about in college. i use what i know which is maya 7.0-2008 and other programs that are used in gaming now a days.
i've just adapted what i know and what i can do to the limits of the capabilitys of the zune.
the video at the top of the screen was made by me in maya 2008 as a example, and rendered as a image sequence that is only 5mb rendered at the highest quality (not to be confused with biggest size which isn't to big cuz the zune screen is small), that sequence could be a quarter of a small multilayer level 5x4=20mb not to bad for a level. i could prob get all the renders under 200mb i don't think that's too big for a first person shooter on a device that holds 30-80gb.
need more convincing i'll be glad to answer any questons or talk about any concerns you have with this not working.