Quote:
Originally Posted by DiNoGames
You also might want to change the collision detection. Right now it seems to me as if you handle the player as a point and check collisions like pointincircle and pointinrectangle (did not look at the code though).
You may want to change the player to a polygon instead because now he can walk on a tree with half of his body.
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Ya, that's kind the idea right now, I think treating him as a polygon would be a little difficult to control cause if you hit a building there theoretically wouldn't be a way to move back since it would require turning through the wall.. So basically I'm pretty ok with him going partially into walls, it won't make any difference in the end game play