Turn Based Strategy
So anyhow I saw awhile back that someone asked about an Advanced Wars port. I would like to see something like this but perhaps a little more practical. Start off with a few smaller maps (like 4 bases to capture) and maybe 5 different units to use all in Free Play instead of having an actual moving storyline. Eventually the game could grow in units and maps after a sound base game is setup.
I'm willing to share my ideas with any programmer willing, as well as help with making sprites, testing, and figuring out coding math and such once the base engine is in place (with turn based movement/actions and an AI).
As for controls I would think just use the touch pad to move around the grid, center to select units and their commands, play/pause as start, and back to bring up a summary of a units stats.
Again any experienced coder with an engine in place that could be modified to work or willing to take on an ambitious project just let me know.
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