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Old 07-07-2008, 05:07 PM   #5 (permalink)
SimReality
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Actually there is a section for Zune programming on the XNA Wiki: Zune Programming - XNA Wiki. One of those pages includes a ZunePadState class which will automatically handle reading in taps and flicks. That handles the input and then you just have to use that input to do what you want. Should make things at least a little easier on devs.



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