Hey thanks... that helped alot. It did not fix the problem... but I had to use what you said along with another addition. I created a lastgamepadstate. Then before it set new values it check to see if the lastgamepadstate == the current gamepadstate. If not then it changed thte value and painted it to the screen. I had to use your recomendation to tell it what to paint...so it wouldn't paint all of them.
Thanks
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