Quote:
Originally Posted by Tiptup300
Sim, way ahead of you. Although I haven't written any code yet, I have it all planned out. You are correct in it being a modular api.
Each "AppModule" will have it's own ContentManager, which will be unloaded after it's done running. I was thinking of having just like one text doc which you add the modules.
So pretty much the steps to add a module would be about:
1) Add folder to project in specified folder (probably "modules")
2) Add specified module name to Modules.txt
I would setup some concrete rules and such.
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There is one flaw and one question then. The flaw is that this requires redeployment of each game, does it not? The question is how do you plan to load each of the modules into and out of the mini OS you have here?