So, I made a thread a little while back about a memory error that was popping up in my Pokemon game randomly and I think rather than a problem with my game, it's a problem with my zune as I got this error message the first time I deployed the game:
"An unhandled exception of type 'System.OutOfMemoryException' occurred in Microsoft.Xna.Framework.dll
Additional information: OutOfMemoryException"
On this line:
"PlayerRunTex = Content.Load<Texture2D>("Tex/playerrun");"
Then I have to cancel the deploy and restart my Zune. Oddly enough, it works fine after I restart my Zune. I have no clue what's up with this, but it's starting to get on my nerves, any ideas?
Onto the game itself, love it. Love the Beholders, one of my favorite monsters. Love the Diablo/Clue style music. Love the general feel to it, very good job. A quick question, do you make all the pre-rendered 3D sprites you use in so many of your games yourself? If so, damn good job.
Also, the framerate was a little choppy for me, and the Beholders ability to growl at me through walls was a little weird, but that's what beta's are all about.
And one last thing cause I know you all want me to sthu, seeing as my Zune's DPad is kapoot, I did a quick fix for it to run on touch input instead. Here's a rar for anyone else with a mentally handicapped Zune:
http://cid-168f84f535deaf6d.skydrive.../GoldChase.rar