I have moved projects. I am now working on a Sonic CTF game with singleplayer. It is pretty much the same code except for a few Sonic additions but if anyone would rather have this steet court version just send me a message and I will gladly fix you up a build.
I have a beta of a game I worked on for a couple of days. Basically it is a 2d Capture the Flag game that uses wireless for multiplayer. I still have alot planned for the project, so feedback is welcome. You can read more on how the game operates at the following URL.
XNA Capture the Flag for the Microsoft Zune - Home
All art provided by runningriot has been implemented. This includes flags, players, bases, level backgrounds, menu backgrounds, and loading screens.
Bug Fixes:
-Waviness at top-right of screen has been fixed. I accidentally set my rendertarget to big.
-Players now have the option of Enabling/Disabling the touchpad. At the main menu just press left to deactivate and right to activate the touchpad.
-Not really a bug but I put in the player art provided by runningriot.
Edit:
-New art has been put in that was provided by runningriot.
-I have added some protection from puppy-guarding. If a defender intersects the base rectangle the flag cannot reset.
-I forgot to mention that if you press B (Play Button) while you do not have the flag you will go invisible. If you press B when you have the flag you will get a speed boost.
Planned:
-Play music from the Zune in game(Shouldn't be hard to implement)
-Maybe add a pair of teleporters. That decision relies totally on the people that play the game, it just depends on whether people think if teleporters would take away a little bit of the strategy or not.
-Give the option of quitting to the game menu when the round is over.