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Old 06-22-2008, 10:27 AM   #84 (permalink)
SimReality
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Quote:
Originally Posted by tourettespuppy View Post
lol yeah i find c++ way more useful
Every language has its benefits. But my comment was that the original author wrote C++ and then applied the same concepts to a C# program. It winds up horrible both by design and by most C# style guides. For instance all of his enumerations were in full caps. He used structs all over the place for some reason where, in C#, there is a very huge difference between a class and struct.

Basically my annoyance was that the original author (not Tiptup, but the guy who wrote the code he ported) shouldn't have even bothered writing the C# code. Hence why I went out, found a tutorial, and implemented a faster raycasting engine in about a fourth of the code and with about one tenth of the complexity than that code.



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