The Zune was only managing about 20fps once I tossed in just a couple bad guys. And if you got really close, it slowed down lots because of all the alpha blending it had to do for the transparent edges. So at times it would bog down to 2 or 3 fps if you got really close. I'm sure there are optimizations that can be made, but the Zune just wasn't keeping up with it. But even at the 15-20fps it was stable at, it was a little too jerky to be much fun.
However it was recently "discovered" by a bunch of us users that the 30GB models might actually have faster processors than the 4/8/80GB ones. Some people in the XNA forums reported that the 30GB would run their game around 60fps whereas the 4/8/80s would only run around 30fps. If that's true and it's just a framework thing, then we'll be all set. If it's a hardware thing, then that really sucks. I use an 8gb one so being able to have more power there would be great.
Beyond that, the ZuneShooter's main problem was point 2. It's just not really fun to play it on a Zune. I used the touchpad to move/rotate with Play as shoot. Clicking in the middle button reloaded. It was too hard to really move around, my hands got really cramped, and it just wasn't as much fun as I was hoping. Maybe something more akin to Doom RPG or Orcs & Elves would be better since it wouldn't be fast paced. And raycasting could still be used for the 3D environment.
Last edited by SimReality; 06-14-2008 at 08:30 PM.
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