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Old 06-14-2008, 08:00 PM   #1 (permalink)
SimReality
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Default RaycasterX Release

http://www.codeplex.com/raycasterx

RaycasterX is an MIT-licensed project geared towards the creation of a full raycasting engine for XNA. Currently RaycasterX is built against the XNA Game Studio 3.0 CTP providing support on both Windows and Zune. Xbox 360 support will be added when a version of XNA Game Studio 3.0 is released that supports Xbox 360 building and deployment.

RaycasterX is primarily based on the tutorials of Lode Vandevenne found here: http://student.kuleuven.be/~m0216922/CG/. Some changes and extensions have been added both for ease of use and the transition from C++ to C#.

This is the base engine I used for my ZuneShooter WIP. I have decided to stop working on that project for a couple reasons:
1) Performance on the Zune just couldn't keep up and I'm too pre-occupied with DreamBuildPlay (http://dreambuildplay.com/main/default.aspx) to spend much time with it.
2) It really isn't that fun. Controls on the Zune just aren't fun for playing a first person shooter.

However if you disagree, here's the full raycasting rendering code you need to start putting a shooter (or RPG or racing game or whatever) together. Have fun!



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