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Old 06-10-2008, 05:33 PM   #19 (permalink)
Spike!
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Quote:
Originally Posted by Pauliver View Post
The gameboy emulator should be portable as well, There will be a bit of work that needs to be done be there.

The core of the problem is that if you want to set data in a zune texture you need to use the type Color, the NES emulator and this emulator seem to be using uint [or short] which doesn't get the same output color wise on the zune as it does on windows.

From the tests i did it appears that if you do not use color you get no output, while if you do use Color (specifically in)

Code:
TextureName.SetData<Color>( ect..
then things work. I could be wrong there might be other ways to get things working, this is just what i have found.
I think the biggest problem would be getting the zune to reconize the ROM's to play. Unless, you somehow 'prepackaged' the emulator with one ROM and released it at one game at a time. Like, Emulator + Pokemon Game = One release, or something.




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