Quote:
Originally Posted by SimReality
Might not be Doom, but that's the general style of game I'm shooting for. I have mine running at about 27fps now and I'm sure I can get it running faster. There are also some glitches in collision detection that need fixing. And the whole thing is messy (you can tell that the original author of the C# code was a C++ coder for sure). But we'll see how long until I'm able to show a nice video of it.
|
Well it's definatly alot of progress in a short amount of time. Wether it's Doom or an origional game, an FPS-type game using this Ray Casting engine would be immediatly popular.