Quote:
Originally Posted by LedZepp
Correct, then you may either replace the declaration of my font variable
font = Content.Load<SpriteFont>((your spritefonts name without the .SpriteFont))
or create a new SpriteFont variable if you want to keep my font
Please explore the MediaPlayer class, as this is easy to figure out and i want you to learn on your own
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Okay, Thanks you for all the help!