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Old 06-07-2008, 08:40 PM   #40 (permalink)
LedZepp
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Quote:
Originally Posted by ShotgunSnipist View Post
except to create another SpriteFont correct?
Correct, then you may either replace the declaration of my font variable
font = Content.Load<SpriteFont>((your spritefonts name without the .SpriteFont))
or create a new SpriteFont variable if you want to keep my font

Quote:
How do you display the current playing song?
Please explore the MediaPlayer class, as this is easy to figure out and i want you to learn on your own




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