Thread: [ALPHA] PopEm
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Old 05-28-2008, 07:33 PM   #32 (permalink)
ShotgunSnipist
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Quote:
Originally Posted by daneboyzzz View Post
Hey. I made several games. Here they are: I think theres 6

case 10:
monmon.setPosition(new Vector2(0, 0));
monarm.Update();
creator = "daneboyzzz";
dart.Update();
slots = new int[11][];
slots[0] = new int[] { 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0 };
slots[1] = new int[] { 0, 0, 0, 0, 0, 2, 1, 1, 1, 2, 2, 2, 0, 0, 0, 0 };
slots[2] = new int[] { 0, 0, 0, 0, 2, 1, 1, 1, 1, 1, 1, 1, 2, 0, 0, 0 };
slots[3] = new int[] { 0, 0, 0, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 0, 0, 0 };
slots[4] = new int[] { 0, 0, 2, 1, 1, 1, 2, 1, 1, 1, 2, 1, 1, 2, 0, 0 };
slots[5] = new int[] { 0, 2, 1, 1, 1, 2, 1, 1, 1, 2, 1, 1, 1, 1, 2, 0 };
slots[6] = new int[] { 2, 1, 1, 1, 2, 1, 1, 1, 2, 1, 1, 2, 2, 1, 1, 2 };
slots[7] = new int[] { 0, 1, 1, 2, 1, 1, 1, 2, 0, 1, 1, 0, 0, 1, 1, 2 };
slots[8] = new int[] { 0, 0, 0, 1, 1, 1, 2, 0, 0, 1, 1, 0, 0, 1, 2, 0 };
slots[9] = new int[] { 0, 0, 0, 0, 1, 2, 0, 0, 0, 1, 1, 0, 0, 2, 0, 0 };
slots[10] = new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0 };
goal = 80;
break;
case 11:
monmon.setPosition(new Vector2(0, 3));
monarm.Update();
creator = "daneboyzzz";
dart.Update();
slots = new int[11][];
slots[0] = new int[] { 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2 };
slots[1] = new int[] { 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2 };
slots[2] = new int[] { 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2 };
slots[3] = new int[] { 2, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 2 };
slots[4] = new int[] { 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2 };
slots[5] = new int[] { 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2 };
slots[6] = new int[] { 2, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2 };
slots[7] = new int[] { 2, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2 };
slots[8] = new int[] { 2, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2 };
slots[9] = new int[] { 2, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2 };
slots[10] = new int[] { 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2 };
goal = 90;
break;

case 12:
monmon.setPosition(new Vector2(0, 0));
monarm.Update();
creator = "daneboyzzz";
dart.Update();
slots = new int[11][];
slots[0] = new int[] { 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0 };
slots[1] = new int[] { 0, 0, 0, 0, 0, 0, 2, 1, 1, 2, 0, 0, 0, 0, 0, 0 };
slots[2] = new int[] { 0, 0, 0, 0, 0, 0, 2, 1, 1, 2, 0, 0, 0, 0, 0, 0 };
slots[3] = new int[] { 0, 0, 0, 0, 0, 0, 2, 1, 1, 2, 0, 0, 0, 0, 0, 0 };
slots[4] = new int[] { 0, 0, 0, 0, 0, 0, 2, 1, 1, 2, 0, 0, 0, 1, 1, 0 };
slots[5] = new int[] { 0, 0, 0, 2, 2, 2, 2, 1, 1, 2, 2, 2, 2, 1, 1, 2 };
slots[6] = new int[] { 0, 0, 0, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2 };
slots[7] = new int[] { 0, 0, 0, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2 };
slots[8] = new int[] { 0, 0, 0, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2 };
slots[9] = new int[] { 0, 0, 0, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2 };
slots[10] = new int[] { 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 0, 2, 2, 2, 2 };
goal = 85;
break;

case 13:
monmon.setPosition(new Vector2(185, 135));
monarm.Update();
creator = "daneboyzzz";
dart.Update();
slots = new int[11][];
slots[0] = new int[] { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2 };
slots[1] = new int[] { 2, 1, 2, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 2, 1, 2 };
slots[2] = new int[] { 2, 1, 2, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 2, 1, 2 };
slots[3] = new int[] { 2, 1, 2, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 2, 1, 2 };
slots[4] = new int[] { 2, 1, 2, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 2, 1, 2 };
slots[5] = new int[] { 2, 1, 2, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 2, 1, 2 };
slots[6] = new int[] { 2, 1, 2, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 2, 1, 2 };
slots[7] = new int[] { 2, 1, 2, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 2, 1, 2 };
slots[8] = new int[] { 2, 1, 2, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 2, 1, 2 };
slots[9] = new int[] { 2, 1, 2, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 2, 1, 2 };
slots[10] = new int[] { 2, 1, 2, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 2, 1, 2 };
goal = 95;
break;

case 14:
monmon.setPosition(new Vector2(0, 0));
monarm.Update();
creator = "daneboyzzz";
dart.Update();
slots = new int[11][];
slots[0] = new int[] { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 };
slots[1] = new int[] { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 };
slots[2] = new int[] { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 };
slots[3] = new int[] { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 };
slots[4] = new int[] { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 };
slots[5] = new int[] { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 };
slots[6] = new int[] { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 };
slots[7] = new int[] { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 };
slots[8] = new int[] { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 };
slots[9] = new int[] { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 };
slots[10] = new int[] { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 };
goal = 100;
break;

case 15:
monmon.setPosition(new Vector2(0, 130));
monarm.Update();
creator = "daneboyzzz";
dart.Update();
slots = new int[11][];
slots[0] = new int[] { 2, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 2 };
slots[1] = new int[] { 2, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 2 };
slots[2] = new int[] { 2, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 2 };
slots[3] = new int[] { 2, 1, 1, 1, 1, 2, 2, 0, 0, 2, 2, 1, 1, 1, 1, 2 };
slots[4] = new int[] { 2, 1, 1, 1, 1, 2, 2, 0, 0, 2, 2, 1, 1, 1, 1, 2 };
slots[5] = new int[] { 2, 1, 1, 1, 2, 2, 0, 0, 0, 0, 2, 2, 1, 1, 1, 2 };
slots[6] = new int[] { 2, 1, 1, 2, 2, 0, 0, 0, 0, 0, 0, 2, 2, 1, 1, 2 };
slots[7] = new int[] { 1, 1, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 1, 1 };
slots[8] = new int[] { 1, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 1 };
slots[9] = new int[] { 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2 };
slots[10] = new int[] { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2 };
goal = 90;
break;


Thats it. Some of them are pretty fun. Hopefully you guys can see the code right.
Number 5/Case 14 sure seems creative...
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