How To: Zune 30 Controls.
(sorry for not doing this myself, I don't have a zune right now so if i wrote it i couldn't test it).
In the file \Systems - Managers\InputWrapper.cs line 19 to 30 where it says:
Code:
public struct ThumbStick
{
public float X;
public float Y;
public void Update(Vector2 vector)
{
X = vector.X;
Y = vector.Y;
// ADD your custom logic here
}
}
This is not the ideal situation, however it should let people who have a Zune 30 play the game.
The code should be something along the lines of:
Code:
if (Microsoft.Xna.Framework.Input.GamePad.GetState(PlayerIndex.One).DPad.[Direction] == Microsoft.Xna.Framework.Input.ButtonState.Pressed)
{
X or Y = 1 or -1; depending on which button
}
Hope this helps, sorry I can't impliment it and more importantly test it myself right now. Whoever impliments it (after testing it) feel free to submit a patch to the project.