Game: A worms style game. It currently has 3 weapons, a jetpack and healthpack. The terrain auto-generates every game giving the game some replayablity.
Version: 1.0
Development time: 6 weeks.
Authors: Paul & Arthur
GamePlay: [See codeplex.com/Name page for controls] Human player only, you'll have to play it with a friend or play all teams.
AI: None yet
Network: None yet
Sound: None yet
Zunes supported: 4,8,80gb
[If someone comes up with controls for a 30gb Zune it could also be supported]
Screen Shots: [See Codeplex.com/Name]
Source:
http://www.codeplex.com/Name
For those of you who don't know about codeplex you can also report bugs so if you find a bug please report it.
Known Bugs: If you finish a game and start a second one the new terrain is drawn over the pervious terrain making the map a bit confusing.
A little background: The game was original an invader zim themed worms game, that used per-pixel collision and had deformable terrain. The invader-zim theme went because I don't wont he Invader Zim IP

. The per-pixel collision and deformable terrain went because it was a big performance hit.
Anyone is welcome to use the code in their own project, or extend this project. If your curious about the port from Win/360 to Zune I have been blogging about it and will be blogging about performance and gameplay alterations required to take your game from a fast processor and a huge screen to a 400mhz proc and a 320x240 screen here:
http://blogs.msdn.com/cykho/
If you like it please digg:
http://digg.com/gaming_news/Zune_Game/