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Old 05-20-2008, 10:04 PM   #10 (permalink)
jackluo923
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Quote:
Originally Posted by fade3e View Post
im sure the real reason other than being ctp would be that the zune firmware uses a fair amount of the 16 mb ram, so i believe the xna team decided it was best to unload the majority of the firmware (apart from the nesecary system and xna software) so that developers can utilize the majority of the ram and that why the zune reboots after games to reload the unloaded firmware

Note just speculation on my part as i have no real proof since i dont know how much ram the zune actually has
Well.. in that case, Why not make a zune application with all the zune functions inside a zune game? Eg. the interface, controls, and everything else would be the same. Then we can make the "games" menu under the original game to start another game so that you can play a " game under a game" It wouldn't restart the whole thing after you exit it. We could even code for extra features such as clock on the main menu or custom menus.




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