05-17-2008, 10:22 AM
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#49 (permalink)
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Experienced Zuner
Join Date: May 2008
Posts: 163
Reputation: 12
$zB: 118
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Quote:
Originally Posted by LedZepp
Thanks guys, but ive gone too far now to rename everything so ill just leave it as it is. Miceylulu, it does that because XNA is still in CTP, it will do that randomly and for any game. Miknike, I fixed it in the upcoming version(which im still working on), So far it has 2 new blocks, A silver one that you have to hit twice and a dark grey that never goes away. Currently working on level selection, but unless i figure out a better way, people will have to change a variable number everytime they add a new level, so lets hope i can figure something else out. Also in the next Version the paddle will be smaller in height(by 5 pixels(originally 10)), i had to sacrifice that to get better collision detection on it. Im also working on powerups, but thats harder than i thought(im not saying im giving up though). Once i get Level selector programmed i will release the new version, but powerups wont be in that version yet.
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great. thanks for workin real hard and solving my problem. this game is really nice
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