Quote:
Originally Posted by PopeHannibal
Wolfenstein 3D had these requirements:
* 286 Computer (386+ Strongly Recommended)
* 528k of conventional memory (2Mb total memory recommended)
* 3 meg of Hard Drive Space (for shareware)
* 8 meg of Hard Drive Space (for registered)
I could be terribly wrong, but I expect the Zune FreeScale process exceeds a 386 in performance, and we know it has more memory than 2 megs  So I think we should be able to do a little better than wolf3D actually.
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Yeah the zune's specs are better, but it's also bloated as ****. XNA is a horrible system. We(myself, and sorry to disrespect any other programmers on this board) probably aren't capable of making a game as efficiently coded. If we were to build a lean firmware designed for running games on zune it could possibly exceed Wolf 3D graphics but I doubt it would be possible on the bloated XNA bull---- handed to us by M$.
I'm not saying it shouldn't be pursued, I am entirely confident that a ray-casting based engine could run smoothly on a zune, but our expectations shouldn't be that high.
edit after watching the video above: That's pretty impressive. It would be great if whoever wrote that would release the engine.