Quote:
Originally Posted by Omnidragon
Yes i was taking specifically about RAM no HDD space. once an image is leaded into memory it is uncomrpessed out to its raw size. this is why we cant use things like TIFF's in XNA as is doesn't know how to uncompress them
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Except that JPEG isn't a lossless compression. Thus compressing an image and saving does do some good. However, when XNA takes over, it remains in that state and is not compressed unless you choose a compression option in the pipeline as ZMan discussed. However, I do not think DXT1 is available on Zune.