Quote:
Originally Posted by jsedlak
Yes, I meant compression using a program like Photoshop. For the backgrounds in GW3 I saved at least a megabyte so far by using some pretty tough jpeg compression. What is nice is that on the zune, you can't tell the difference.
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Yes i was taking specifically about RAM no HDD space. once an image is leaded into memory it is uncomrpessed out to its raw size. this is why we cant use things like TIFF's in XNA as is doesn't know how to uncompress them
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