Quote:
Originally Posted by Napoleon Iven Quinnly
the thing that makes me hopeful is the ability to play song while playing games, this tells me that games have access (at least nominally) to memory... the game itself would only act as "glue" to help execute a buffer overrun in a differnt place
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You have access to
read memory but you don't have access to
write it. So there's no way for you to inject your data into any buffer anyway. Not to mention the sandboxing and security wrappings around the XNA runtime and .NET prevent most of this from working anyway.