Zunepad Speculation
Not exactly sure where this belonged, but I think this is the right section.
So, first thing I did after getting XNA 3.0 running was to take a look at a few games to see if I could make a simple Hello World game to get a handle on what game development would be like. I then went on to make a program that just displays the state of various buttons and axises(excuse my grammar). I noticed that the Zunepad has a large deadzone. I'd say around 15% maybe. It also appeared that after getting past the deadzone's end, the change in the x or y axis decelerated rather quickly. Since that was probably not very well written, I've made a small chart to demonstrate what I mean. Keep in mind, these numbers are made up off the top of my head, they just seem accurate to me. Also, these numbers represent the percentage of the distance your finger is towards the edge from the center. Eg. 0 = Centered; 50 = Halfway to Edge; 100 = Very Farthest Point From Center.
Actual--Reported
000-015 000-000
016-020 001-015
021-030 016-029
031-040 030-042
041-050 043-055
051-060 056-067
061-070 068-077
071-080 078-085
081-090 086-093
091-100 094-100
Just thought this might be worth mentioning as it might be smart to take this into consideration when designing games for the Touch feature of Zune 2.0's. If someone asks, I'll post the App I made that led me to these results.
P.S. Sorry about all the zero's, tried to keep the chart nice and symmetrical.
|