Quote:
Originally Posted by Nurta
Then I guess you aren't doing it
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I'm still going to do it...

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Quote:
Originally Posted by wwm0nkey
so is anyone actually working on this or not?
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and yes, I'M WORKING ON IT! OKAY! FIRST I HAVE TO BECOME FAMILIAR W/ THE DAMN XNA STUDIO IS THAT OK WITH ALL OF YOU! I'm srry but Nurta angered me. And it will most likely be Red first, then blue, and finally Yellow.
I've got the math and **** done...now as I've said I have to learn my C# and XNA. I wish I could give you more as of now... wait I can show you my damage formula!
OK... acording to my extensive mathmatical ablilities this should be the formula that Game Freaks used... or is close enough for me to use... if it's not... then I'll be angry... b/c I've spent almost a year on this...(not just formula all of the design stuff)
(((((min(((((2L/S+2)*A*P)max(1,D))/50)), 997)+2)*S)*T)/10)*R)/255
Where L is the user's level. A is the user's account. P is the moves power. D is the opponents current defense. S is the STAB modifier (.5 if it's not very effective, 1.5 if the move's type matches one of the user's and is otherwise 1) T is the type effectiveness modifier (40,20,10,5,2.5 or 0; note though that this is afterwards divided by 10) and R is a random number between 217 and 255. the min is the value that it can be at the lowest. and the max is a defense of 1 to D. And if a pokemon uses an attack such as self destruct it's defense is automatically raised to 1.
SO DOES THIS LOOK LIKE ****ING WORK TO YOU GUYS?