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Old 05-12-2008, 12:46 PM   #20 (permalink)
trs21219
Zuner
 
Join Date: Mar 2007
Posts: 55
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Not to step on your toes Amir but i fixed the up / down inverse that was happening on the zune 30. here is the code.

Find this in the Game1.cs File in the ZunePong Project:
Code:
protected void movePaddle(GameTime gameTime)
        {
            int MaxX = graphics.GraphicsDevice.Viewport.Width - (int)(ball.Width * scale);
            int MinX = 0;
            int MaxY = graphics.GraphicsDevice.Viewport.Height - (int)(ball.Height* scale);
            int MinY = 0;

            //paddle2Pos.X = ballPos.X + paddle.Width/2; <--- Too "Smart"
            if(ballPos.X > paddle2Pos.X - paddle2.Height*scale*2){
                paddle2Pos.X += 2f; 
            }
            else if (ballPos.X < paddle2Pos.X - paddle2.Height * scale * 2)
            {
                paddle2Pos.X -= 2f;
            }
            if (GamePad.GetCapabilities(PlayerIndex.One).HasLeftXThumbStick)
            {
                if (paddlePos.X < MaxX && paddlePos.X - paddle.Height * scale * 3 > MinX)
                    paddlePos.X += GamePad.GetState(PlayerIndex.One).ThumbSticks.Left.X * 10f;
                else if (paddlePos.X >= MaxX && GamePad.GetState(PlayerIndex.One).ThumbSticks.Left.X * 8f < 0f)
                    paddlePos.X += GamePad.GetState(PlayerIndex.One).ThumbSticks.Left.X * 10f;
                else if (paddlePos.X <= MaxX && GamePad.GetState(PlayerIndex.One).ThumbSticks.Left.X * 8f > 0f)
                    paddlePos.X += GamePad.GetState(PlayerIndex.One).ThumbSticks.Left.X * 8f;
            }
            else
            {

                if ((paddlePos.X < MaxX && paddlePos.X - paddle.Height * scale * 3 > MinX) && GamePad.GetState(PlayerIndex.One).DPad.Left == ButtonState.Pressed)
                    paddlePos.X += 5f;
                if ((paddlePos.X < MaxX && paddlePos.X - paddle.Height * scale * 3 > MinX) && GamePad.GetState(PlayerIndex.One).DPad.Right == ButtonState.Pressed)
                    paddlePos.X -= 5f;
                else if (paddlePos.X >= MaxX && GamePad.GetState(PlayerIndex.One).DPad.Left == ButtonState.Pressed)
                    paddlePos.X -= 5f;
                else if (paddlePos.X <= MaxX && GamePad.GetState(PlayerIndex.One).DPad.Right == ButtonState.Pressed)
                    paddlePos.X += 5f;
            }
        }
And replace it with this:

Code:

protected void movePaddle(GameTime gameTime)
        {
            int MaxX = graphics.GraphicsDevice.Viewport.Width - (int)(ball.Width * scale);
            int MinX = 0;
            int MaxY = graphics.GraphicsDevice.Viewport.Height - (int)(ball.Height* scale);
            int MinY = 0;

            //paddle2Pos.X = ballPos.X + paddle.Width/2; <--- Too "Smart"
            if(ballPos.X > paddle2Pos.X - paddle2.Height*scale*2){
                paddle2Pos.X += 2f; 
            }
            else if (ballPos.X < paddle2Pos.X - paddle2.Height * scale * 2)
            {
                paddle2Pos.X -= 2f;
            }
            if (GamePad.GetCapabilities(PlayerIndex.One).HasLeftXThumbStick)
            {
                if (paddlePos.X < MaxX && paddlePos.X - paddle.Height * scale * 3 > MinX)
                    paddlePos.X += GamePad.GetState(PlayerIndex.One).ThumbSticks.Left.X * 10f;
                else if (paddlePos.X >= MaxX && GamePad.GetState(PlayerIndex.One).ThumbSticks.Left.X * 8f < 0f)
                    paddlePos.X += GamePad.GetState(PlayerIndex.One).ThumbSticks.Left.X * 10f;
                else if (paddlePos.X <= MaxX && GamePad.GetState(PlayerIndex.One).ThumbSticks.Left.X * 8f > 0f)
                    paddlePos.X += GamePad.GetState(PlayerIndex.One).ThumbSticks.Left.X * 8f;
            }
            else
            {

                if ((paddlePos.X < MaxX && paddlePos.X - paddle.Height * scale * 3 > MinX) && GamePad.GetState(PlayerIndex.One).DPad.Right == ButtonState.Pressed)
                    paddlePos.X += 5f;
                if ((paddlePos.X < MaxX && paddlePos.X - paddle.Height * scale * 3 > MinX) && GamePad.GetState(PlayerIndex.One).DPad.Left == ButtonState.Pressed)
                    paddlePos.X -= 5f;
                else if (paddlePos.X >= MaxX && GamePad.GetState(PlayerIndex.One).DPad.Right == ButtonState.Pressed)
                    paddlePos.X -= 5f;
                else if (paddlePos.X <= MaxX && GamePad.GetState(PlayerIndex.One).DPad.Left == ButtonState.Pressed)
                    paddlePos.X += 5f;
            }
        }
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