1. Yes. Use Microsoft.Xna.Framework.GamerServices.Guide.BeginS howStorageDeviceSelector to get a storage device. Then do MyStorageDevice.Create("My Game Title"); This returns a StorageContainer. You can then do File.Create(Path.Combine(MyStorageContainer.Path, "myfile.xml")); and from there it is smooth sailing.
2. It is very good until you hit the limit. Once you hit the limit and the device has to do a garbage collection you will notice a slow down. This happens a lot while I am developing. It is important that you coders clean up after every Texture2D, SoundEffect, etc object you have.
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John Sedlak
Microsoft Xna / DirectX MVP
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