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Old 05-12-2008, 12:10 PM   #21 (permalink)
asktb93
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Quote:
Originally Posted by lpxxfaintxx View Post
Here is a sample conversion I have done:


Before conversion:

Code:
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <PropertyGroup>
    <ProjectGuid>{13F973C1-0D62-480B-9311-BF0EA4C7913D}</ProjectGuid>
    <ProjectTypeGuids>{6D335F3A-9D43-41b4-9D22-F6F17C4BE596};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
    <OutputType>WinExe</OutputType>
    <AppDesignerFolder>Properties</AppDesignerFolder>
    <RootNamespace>Ping_pong_xna</RootNamespace>
    <AssemblyName>Ping-pong-xna</AssemblyName>
    <XnaFrameworkVersion>v2.0</XnaFrameworkVersion>
    <XnaPlatform>Windows</XnaPlatform>
    <XnaCrossPlatformGroupID>15de2acb-5a30-4106-8c9d-9d6c13898b94</XnaCrossPlatformGroupID>
    <ApplicationIcon>Game.ico</ApplicationIcon>
    <Thumbnail>GameThumbnail.png</Thumbnail>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
    <DebugSymbols>true</DebugSymbols>
    <DebugType>full</DebugType>
    <Optimize>false</Optimize>
    <OutputPath>binx86Debug</OutputPath>
    <DefineConstants>DEBUG;TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
    <NoStdLib>true</NoStdLib>
    <UseVSHostingProcess>false</UseVSHostingProcess>
    <PlatformTarget>x86</PlatformTarget>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
    <DebugType>pdbonly</DebugType>
    <Optimize>true</Optimize>
    <OutputPath>binx86Release</OutputPath>
    <DefineConstants>TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
    <NoStdLib>true</NoStdLib>
    <UseVSHostingProcess>false</UseVSHostingProcess>
    <PlatformTarget>x86</PlatformTarget>
  </PropertyGroup>
  <ItemGroup>
    <Reference Include="Microsoft.Xna.Framework, Version=2.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=x86">
      <Private>False</Private>
      <SpecificVersion>True</SpecificVersion>
    </Reference>
    <Reference Include="Microsoft.Xna.Framework.Game, Version=2.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=MSIL">
      <Private>False</Private>
      <SpecificVersion>True</SpecificVersion>
    </Reference>
    <Reference Include="mscorlib">
      <Private>False</Private>
    </Reference>
    <Reference Include="System">
      <Private>False</Private>
    </Reference>
    <Reference Include="System.Data" />
    <Reference Include="System.Xml" />
  </ItemGroup>
  <ItemGroup>
    <Compile Include="bola.cs" />
    <Compile Include="PropertiesAssemblyInfo.cs" />
    <Compile Include="Game1.cs" />
  </ItemGroup>
  <ItemGroup>
    <Content Include="Game.ico" />
    <Content Include="GameThumbnail.png" />
    <Compile Include="Program.cs" />
    <Compile Include="raqueta.cs" />
  </ItemGroup>
  <ItemGroup>
    <NestedContentProject Include="ContentContent.contentproj">
      <Project>61c23984-468d-404c-a7e8-41462641f057</Project>
      <Visible>False</Visible>
    </NestedContentProject>
  </ItemGroup>
  <Import Project="$(MSBuildBinPath)Microsoft.CSharp.targets" />
  <Import Project="$(MSBuildExtensionsPath)MicrosoftXNA Game Studiov2.0Microsoft.Xna.GameStudio.Common.targets" />
  <Import Project="$(MSBuildExtensionsPath)MicrosoftXNA Game Studiov2.0Microsoft.Xna.GameStudio.NestedContent.targets" />
  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
       Other similar extension points exist, see Microsoft.Common.targets.
  <Target Name="BeforeBuild">
  </Target>
  <Target Name="AfterBuild">
  </Target>
  -->
</Project>

After conversion:
Code:
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <PropertyGroup>
    <ProjectGuid>{13F973C1-0D62-480B-9311-BF0EA4C7913D}</ProjectGuid>
    <ProjectTypeGuids>{6D335F3A-9D43-41b4-9D22-F6F17C4BE596};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
    <OutputType>WinExe</OutputType>
    <AppDesignerFolder>Properties</AppDesignerFolder>
    <RootNamespace>Ping_pong_xna</RootNamespace>
    <AssemblyName>Ping-pong-xna</AssemblyName>
    <XnaFrameworkVersion>v3.0</XnaFrameworkVersion>
    <XnaPlatform>Windows</XnaPlatform>
    <XnaCrossPlatformGroupID>15de2acb-5a30-4106-8c9d-9d6c13898b94</XnaCrossPlatformGroupID>
    <ApplicationIcon>Game.ico</ApplicationIcon>
    <Thumbnail>GameThumbnail.png</Thumbnail>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
    <DebugSymbols>true</DebugSymbols>
    <DebugType>full</DebugType>
    <Optimize>false</Optimize>
    <OutputPath>binx86Debug</OutputPath>
    <DefineConstants>DEBUG;TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
    <NoStdLib>true</NoStdLib>
    <UseVSHostingProcess>false</UseVSHostingProcess>
    <PlatformTarget>x86</PlatformTarget>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
    <DebugType>pdbonly</DebugType>
    <Optimize>true</Optimize>
    <OutputPath>binx86Release</OutputPath>
    <DefineConstants>TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
    <NoStdLib>true</NoStdLib>
    <UseVSHostingProcess>false</UseVSHostingProcess>
    <PlatformTarget>x86</PlatformTarget>
  </PropertyGroup>
  <ItemGroup>
    <Reference Include="Microsoft.Xna.Framework, Version=2.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=x86">
      <Private>False</Private>
      <SpecificVersion>True</SpecificVersion>
    </Reference>
    <Reference Include="Microsoft.Xna.Framework.Game, Version=2.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=MSIL">
      <Private>False</Private>
      <SpecificVersion>True</SpecificVersion>
    </Reference>
    <Reference Include="mscorlib">
      <Private>False</Private>
    </Reference>
    <Reference Include="System">
      <Private>False</Private>
    </Reference>
    <Reference Include="System.Data" />
    <Reference Include="System.Xml" />
  </ItemGroup>
  <ItemGroup>
    <Compile Include="bola.cs" />
    <Compile Include="PropertiesAssemblyInfo.cs" />
    <Compile Include="Game1.cs" />
  </ItemGroup>
  <ItemGroup>
    <Content Include="Game.ico" />
    <Content Include="GameThumbnail.png" />
    <Compile Include="Program.cs" />
    <Compile Include="raqueta.cs" />
  </ItemGroup>
  <ItemGroup>
    <NestedContentProject Include="ContentContent.contentproj">
      <Project>61c23984-468d-404c-a7e8-41462641f057</Project>
      <Visible>False</Visible>
    </NestedContentProject>
  </ItemGroup>
  <Import Project="$(MSBuildBinPath)Microsoft.CSharp.targets" />
  <Import Project="$(MSBuildExtensionsPath)MicrosoftXNA Game Studiov2.0Microsoft.Xna.GameStudio.Common.targets" />
  <Import Project="$(MSBuildExtensionsPath)MicrosoftXNA Game Studiov2.0Microsoft.Xna.GameStudio.NestedContent.targets" />
  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
       Other similar extension points exist, see Microsoft.Common.targets.
  <Target Name="BeforeBuild">
  </Target>
  <Target Name="AfterBuild">
  </Target>
  -->
</Project>

Voila! The project loaded fine. However, I couldn't deploy it or debug it for some unfortunate reason. =/
What exactly did you change? I am trying to port a game over but I changed some things but it still won't open.



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