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Old 05-08-2008, 07:51 PM   #13 (permalink)
Bman22
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Join Date: Oct 2007
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hellz yes! I did it.
Code:
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">
  <PropertyGroup>
    <ProjectGuid>{13F973C1-0D62-480B-9311-BF0EA4C7913D}</ProjectGuid>
    <ProjectTypeGuids>{D399B71A-8929-442a-A9AC-8BEC78BB2433};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">Zune</Platform>
    <OutputType>WinExe</OutputType>
    <AppDesignerFolder>Properties</AppDesignerFolder>
    <RootNamespace>Ping_pong_xna</RootNamespace>
    <AssemblyName>Ping-pong-xna</AssemblyName>
    <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
    <XnaFrameworkVersion>v3.0</XnaFrameworkVersion>
    <XnaPlatform>Zune</XnaPlatform>
    <XnaCrossPlatformGroupID>bc40b111-5147-48f7-9472-fecc23f0399f</XnaCrossPlatformGroupID>
    <ApplicationIcon>Game.ico</ApplicationIcon>
    <Thumbnail>GameThumbnail.png</Thumbnail>
    <FileUpgradeFlags>
    </FileUpgradeFlags>
    <OldToolsVersion>3.5</OldToolsVersion>
    <UpgradeBackupLocation>
    </UpgradeBackupLocation>
    <PublishUrl>publish</PublishUrl>
    <Install>true</Install>
    <InstallFrom>Disk</InstallFrom>
    <UpdateEnabled>false</UpdateEnabled>
    <UpdateMode>Foreground</UpdateMode>
    <UpdateInterval>7</UpdateInterval>
    <UpdateIntervalUnits>Days</UpdateIntervalUnits>
    <UpdatePeriodically>false</UpdatePeriodically>
    <UpdateRequired>false</UpdateRequired>
    <MapFileExtensions>true</MapFileExtensions>
    <ApplicationRevision>0</ApplicationRevision>
    <ApplicationVersion>1.0.0.%2a</ApplicationVersion>
    <IsWebBootstrapper>false</IsWebBootstrapper>
    <UseApplicationTrust>false</UseApplicationTrust>
    <BootstrapperEnabled>true</BootstrapperEnabled>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|Zune' ">
    <DebugSymbols>true</DebugSymbols>
    <DebugType>full</DebugType>
    <Optimize>false</Optimize>
    <OutputPath>binZuneDebug</OutputPath>
    <DefineConstants>DEBUG;TRACE;Zune</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
    <NoStdLib>true</NoStdLib>
    <UseVSHostingProcess>false</UseVSHostingProcess>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|Zune' ">
    <DebugType>pdbonly</DebugType>
    <Optimize>true</Optimize>
    <OutputPath>binZuneRelease</OutputPath>
    <DefineConstants>TRACE;Zune</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
    <NoStdLib>true</NoStdLib>
    <UseVSHostingProcess>false</UseVSHostingProcess>
  </PropertyGroup>
  <ItemGroup>
    <Reference Include="Microsoft.Xna.Framework">
      <Private>False</Private>
    </Reference>
    <Reference Include="Microsoft.Xna.Framework.Game">
      <Private>False</Private>
    </Reference>
    <Reference Include="mscorlib">
      <Private>False</Private>
    </Reference>
    <Reference Include="System">
      <Private>False</Private>
    </Reference>
  </ItemGroup>
  <ItemGroup>
    <Compile Include="bola.cs" />
    <Compile Include="PropertiesAssemblyInfo.cs" />
    <Compile Include="Game1.cs" />
    <Content Include="Game.ico" />
    <Content Include="GameThumbnail.png" />
    <Compile Include="Program.cs" />
    <Compile Include="raqueta.cs" />
  </ItemGroup>
  <ItemGroup>
    <Content Include="GameThumbnail.png" />
  </ItemGroup>
  <ItemGroup>
    <NestedContentProject Include="ContentContent.contentproj">
      <Project>61c23984-468d-404c-a7e8-41462641f057</Project>
      <Visible>False</Visible>
    </NestedContentProject>
  </ItemGroup>
  <ItemGroup>
    <BootstrapperPackage Include="Microsoft.Net.Framework.2.0">
      <Visible>False</Visible>
      <ProductName>.NET Framework 2.0 %28x86%29</ProductName>
      <Install>false</Install>
    </BootstrapperPackage>
    <BootstrapperPackage Include="Microsoft.Net.Framework.3.0">
      <Visible>False</Visible>
      <ProductName>.NET Framework 3.0 %28x86%29</ProductName>
      <Install>false</Install>
    </BootstrapperPackage>
    <BootstrapperPackage Include="Microsoft.Net.Framework.3.5">
      <Visible>False</Visible>
      <ProductName>.NET Framework 3.5</ProductName>
      <Install>true</Install>
    </BootstrapperPackage>
    <BootstrapperPackage Include="Microsoft.Windows.Installer.3.1">
      <Visible>False</Visible>
      <ProductName>Windows Installer 3.1</ProductName>
      <Install>true</Install>
    </BootstrapperPackage>
  </ItemGroup>
  <Import Project="$(MSBuildBinPath)Microsoft.CSharp.targets" />
  <Import Project="$(MSBuildExtensionsPath)MicrosoftXNA Game Studiov3.0Microsoft.Xna.GameStudio.Common.targets" />
  <Import Project="$(MSBuildExtensionsPath)MicrosoftXNA Game Studiov3.0Microsoft.Xna.GameStudio.NestedContent.targets" />
  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
       Other similar extension points exist, see Microsoft.Common.targets.
  <Target Name="BeforeBuild">
  </Target>
  <Target Name="AfterBuild">
  </Target>
  -->
</Project>
just need to change the input to the zune setup. I have no clue how to do that though
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thanks to
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for the sig

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