Converting XNA 2.0 games to XNA 3.0
Many games seem fairly simple to convert into XNA 3.0. My question is, are there any real coding changes in 2.0 and 3.0? Can we just change the buttons to Zune buttons (GamePadState), and edit the .csproj so that it is 3.0 compatible, or will we need to do real coding changes?
Thanks
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