Thread: Kitty Cannon
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Old 05-08-2008, 12:20 PM   #17 (permalink)
Dizzy
Joe the Plumber
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Got the email back with the source

Programmers, have at it! Doesn't look like there will be much to change.
Quote:
Generally it requires a graphics library capable of rotating an image
to arbitrary angles. Everything else should be in the even most basic
graphics libraries. Now when I was finishing up Kitten Cannon, I had
to tweak some values in a few places (to get the collisions to look
more accurate, etc.) and I'm guessing a simple proportion from the
PSPs screen of 480x272 to the zune's on the values will make it look
as accurate. also when i was finishing up Kitten Cannon, i stopped
doing such a thorough job commenting and a few other things lol (i was
in no hurry and felt it to be a bit unnecessary).

There's very little PSP specific stuff to worry about. The stuff that
is PSP specific I commented on what it did so it should be possible to
just replace those with the Zune equivalent.

Anyways - link:

http://jordansg57.googlepages.com/Ki...non_source.rar
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