Quote:
Originally Posted by zachnehrenberg
Yes, games do not run all the time, but they can take advantage of the interal clock that the Zune has. Also, with the device finally being opend up (sort of), you can put on firmware hacksfor a game.
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No they will not have access to the internal clock.
You do not have any direct access to the Zune device itself XNA takes care of all of that on a much lower level that we have access to. yes you can make a simple kind of clock by abusing delta time (a method of using the time between frame renders to make things move correctly and not move really slow) to count how long the game has been running but there is no access to a really clock as we only have access to the Sprite batch and rendertarget API's and nothing else