Thread: Zune Games FAQ
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Old 02-22-2008, 01:00 AM   #5 (permalink)
Omnidragon
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Quote:
Originally Posted by nathanlawliet View Post
You think they could crack the Zune with this now? Or could they find out how the files are digitally signed or something? That's what I'm interested in..

Though since I'm learning Visual Basic(it's supported too according to the XNA site) I could make a little program that played on my Zune That'd be cool.

Hurray for open source on something useful for the first time ever!

Micro: 2
Apple: 0
XNA will do the signing for us so we wont really know how its done, but there is no reason why we cant code our own memory overflows which may lead to a hacked zune. but remember the release date for all this is a way off yet

Quote:
Originally Posted by carnealse View Post
So why yes to the games, and no to the web browser and http plug ins?
Although I can easily get on my PC at home, once in a blue moon I get the urge to get online else where.
This thing has so much potential. Microsoft knows it can do more, but always seems to be the company that holds out or just does not take full advantage.
As much as I love my Z80, I have to give it to apple, they know how to use their products throughly.
Most likely caus it would be horrible to use i guess it doesn't have a virtual keyboard, but that's not saying we couldn't program one but it wouldn't be nice and easy to use plus with only 240X360 res the web pages would be hard to read. but that's just my opinion there was no reason given as to why they are not adding HTTP hook ins to XNA. It could also be that XNA was designed to be purely a games creation API
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